08-16-2004, 01:16 AM
They were one of 1.08/1.09's most notoriously lightweight monsters. Remember all those Blood runs back in 1.08 where sorcs with no points in Vit could skip through the Foothills torching everything?
They now do real damage in 1.10.
People are so focussed on the highly dangerous guest monsters that it's often overlooked how much more punch Death Maulers, Frozen Creepers and some of the other Act 5 residents now have
Also if your summoner uses Thorns then this attack, like any hard hitting ranged attack, is going to put you in trouble.
Lastly in the Foothills at least Summoners perform very poorly. The army has difficulty moving freely in the terrain and gets shot up
I play my Summoners by hugging the right edge, getting through the map quickly and by refreshing the army at the Cold Plains as required
The Foothills in Hell is almost as Summoner-unfriendly as the Maggot Lair
They now do real damage in 1.10.
People are so focussed on the highly dangerous guest monsters that it's often overlooked how much more punch Death Maulers, Frozen Creepers and some of the other Act 5 residents now have
Also if your summoner uses Thorns then this attack, like any hard hitting ranged attack, is going to put you in trouble.
Lastly in the Foothills at least Summoners perform very poorly. The army has difficulty moving freely in the terrain and gets shot up
I play my Summoners by hugging the right edge, getting through the map quickly and by refreshing the army at the Cold Plains as required
The Foothills in Hell is almost as Summoner-unfriendly as the Maggot Lair