04-01-2003, 02:49 PM
the Langolier,Apr 1 2003, 09:08 AM Wrote:If you have the skill points to go around though, a bonus is a bonus.Bingo. Given the choice between a point in amp damage or skeleton mastery, I choose both.
I have revives get killed all the time, usually when my army is still small, or when I'm fighting a nasty boss. Sometimes act bosses can make mincemeat out of even a large army. Many is the time when the boss has died with only a few minions left between me and certain doom.
Due to the minion's roaming radius, and the fire golem's aura, I often find myself getting swarmed before I've built my army up. It's a matter of numbers. If my minions can't dish out as much damage as they receive, they die and I have to retreat. Early on, I do not use direct damage curses since my minions aren't doing enough damage to begin with. At that point in time, every little bit of life helps.
I have found that minions need to be deployed carefully at first, until the they start to hold their own, damage wise. When they reach this 'critical mass', then I switch to direct damage curses. At that point in time, yes, a few extra points in life don't make much of a difference.
In the end, I suppose it comes down to playing style. I play my zookeepers very aggressively. I like to pick as big a fight as I can. I want a huge army, and the only way I can acheive that is by having huge battles. I prefer to let my minions survive from their own skills and my ability to manipulate the enemy until such a time as I can bring overwhelming force to bear.
cheezz
"I believe in karma. That means I can do bad things to people all day long and I assume they deserve it."-Dogbert
"The truth is always greater that the words we use to describe it."
"I believe in karma. That means I can do bad things to people all day long and I assume they deserve it."-Dogbert
"The truth is always greater that the words we use to describe it."
![[Image: fun.jpg]](http://home.comcast.net/~thenuzoo/fun.jpg)