08-12-2004, 05:56 AM
Hey, Nobbie.
I'm liking this resistance cap. As I've said before (It's been a while, since I stopped coming here about a month ago), I very much like the pre-expansion Diablo II. One of the things that made it better was that the monsters had the same resistance cap as the players: 75. In this way, a one-element character (Ember!) can get by, it's just difficult. Difficult, in this case, is code for 'interesting and fun,' unlike the immune-fest we're seeing these days, making some more creative characters either reliant on others (No thanks, I play single player), or entirely worthless.
90 percent might work fine; I haven't tested it or anything. Normally it would be my preference it's lowered closer to its original standing, but if you're going the single-element way anyway, then that would free up more skill points for synergies, which would probably make up for the lowered damage.
Of course, as I've mentioned, I still prefer back in the day where each skill (with a few exceptions) was powerful enough to get by without synergies, if you work at it hard enough. But that's kind of beside the point right now.
I'm liking this resistance cap. As I've said before (It's been a while, since I stopped coming here about a month ago), I very much like the pre-expansion Diablo II. One of the things that made it better was that the monsters had the same resistance cap as the players: 75. In this way, a one-element character (Ember!) can get by, it's just difficult. Difficult, in this case, is code for 'interesting and fun,' unlike the immune-fest we're seeing these days, making some more creative characters either reliant on others (No thanks, I play single player), or entirely worthless.
90 percent might work fine; I haven't tested it or anything. Normally it would be my preference it's lowered closer to its original standing, but if you're going the single-element way anyway, then that would free up more skill points for synergies, which would probably make up for the lowered damage.
Of course, as I've mentioned, I still prefer back in the day where each skill (with a few exceptions) was powerful enough to get by without synergies, if you work at it hard enough. But that's kind of beside the point right now.