Advice on Party-friendly Barb
#2
Just a few ideas off the top of my head,

After experimenting with barbs in single player tonight, I've come to the conclusion that they are big meat heads incapable of equal killing speeds in hell. Big surprise there. Though I must say they are amazing tanks and with the right equipment can give good support. High Vit/High Defense keeps them from being eaten alive while they slowly eat away at a monsters health. Though I must say 4 Frame WW with high Crushing Blow is a very fun build.

Elemental Druids are strong in 1.10, and if you go wind/cold you have hurricane which helps with slowing down monsters. But the biggest contribution to the party/barb would be Oak Sage. The life boost is unreal when combined with Battle Orders. Hurricane lets mercs stay alive too, and if you picked up a definace act 2 merc, combined with even level 1 shout would create a nice defense boost for the party.

Frostadins are also very good party helpers (can you tell I love freeze?). Granted a simple zealot with fanat would probably help even more, though I like to have a bit of fun too.

Almost every class has some really good party skills though. Necros can use 1 skill point required Attract (amazing for crowd control), and then amp/lower resist on top of that. Decoy for amazons is an amazing tank at level 20, and costs 1 mana to cast. The AR boost on Enchant is stellar.

No matter what you chose try to keep some act2 mercs around and alive. With three chars this can translate into some killer bonuses from defiance, might, holy freeze and/or blessed aim.

Cheers

Munk
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Advice on Party-friendly Barb - by Ajax - 08-12-2004, 03:13 AM
Advice on Party-friendly Barb - by Munkay - 08-12-2004, 04:25 AM

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