Gambling
#12
The same is true of gambling. For each item in the gamble window, the game generates an ilvl randomly in the [clvl-5, clvl+4] range.
It then does the roll for quality. If it successfully rolls unique, it then checks the level of the unique against the ilvl and if the ilvl is too low, the item will be rare (triple durability? Not actually sure here, I only ever gamble amulets and rings :) but I would assume so)
So a level 1 char cannot gamble a Gull ever.
"Thank you. We always have a shortage of unfounded opinions, so this will really help us. " - adeyke
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Messages In This Thread
Gambling - by gta-maloy] - 08-05-2004, 09:36 AM
Gambling - by Thrugg - 08-05-2004, 05:53 PM
Gambling - by Crystalion - 08-05-2004, 06:04 PM
Gambling - by adeyke - 08-05-2004, 06:49 PM
Gambling - by Ruvanal - 08-05-2004, 06:57 PM
Gambling - by Crystalion - 08-05-2004, 10:54 PM
Gambling - by gta-maloy] - 08-06-2004, 12:53 AM
Gambling - by Ruvanal - 08-06-2004, 12:55 AM
Gambling - by Crystalion - 08-06-2004, 04:03 AM
Gambling - by Crystalion - 08-06-2004, 04:16 AM
Gambling - by gta-maloy] - 08-06-2004, 11:30 AM
Gambling - by Thrugg - 08-06-2004, 04:07 PM
Gambling - by Crystalion - 08-06-2004, 08:10 PM
Gambling - by Crystalion - 08-06-2004, 08:27 PM
Gambling - by Any1 - 08-13-2004, 08:46 PM
Gambling - by gta-maloy] - 08-14-2004, 05:01 PM
Gambling - by dta - 03-25-2005, 11:27 AM
Gambling - by adeyke - 03-25-2005, 04:53 PM
Gambling - by gta-maloy] - 04-02-2005, 07:44 PM

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