08-06-2004, 11:30 AM
Crystalion,Aug 6 2004, 04:57 AM Wrote:Was I any clearer this time, or was that not what I mentioned that was confusing? Perhaps the issue of killing uniques? You can find threads documenting the "loss" of uniques to game drops and to gambling caused by gambling. The non-technical quickie advice would be to only gamble in a fresh game (and then don't play in that game) and to *always* buy every base item of the type(s) you are seeking to get a unique during your gambling session. It is probably true that the effect is small in practice, but eliminating the unfavorable clipping "costs nothing", so why not avoid a tragedy (i.e. getting a hidurare)?no, I understood the unique items part, I simply think we both are speaking of a seperate "qlvl"
What I mean is simply this:
gull dagger
TC-doesn't matter here, melee3 I think
qlvl - 6
the qlvl is there to stop a monster from dropping the dagger unless monster level (or area level) is equal to or greater than 6....I do not know what you speak of when you say "qlvl"