Gambling
#11
Crystalion,Aug 6 2004, 04:57 AM Wrote:Was I any clearer this time, or was that not what I mentioned that was confusing? Perhaps the issue of killing uniques? You can find threads documenting the "loss" of uniques to game drops and to gambling caused by gambling. The non-technical quickie advice would be to only gamble in a fresh game (and then don't play in that game) and to *always* buy every base item of the type(s) you are seeking to get a unique during your gambling session. It is probably true that the effect is small in practice, but eliminating the unfavorable clipping "costs nothing", so why not avoid a tragedy (i.e. getting a hidurare)?
no, I understood the unique items part, I simply think we both are speaking of a seperate "qlvl"

What I mean is simply this:

gull dagger
TC-doesn't matter here, melee3 I think
qlvl - 6

the qlvl is there to stop a monster from dropping the dagger unless monster level (or area level) is equal to or greater than 6....I do not know what you speak of when you say "qlvl"
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Messages In This Thread
Gambling - by gta-maloy] - 08-05-2004, 09:36 AM
Gambling - by Thrugg - 08-05-2004, 05:53 PM
Gambling - by Crystalion - 08-05-2004, 06:04 PM
Gambling - by adeyke - 08-05-2004, 06:49 PM
Gambling - by Ruvanal - 08-05-2004, 06:57 PM
Gambling - by Crystalion - 08-05-2004, 10:54 PM
Gambling - by gta-maloy] - 08-06-2004, 12:53 AM
Gambling - by Ruvanal - 08-06-2004, 12:55 AM
Gambling - by Crystalion - 08-06-2004, 04:03 AM
Gambling - by Crystalion - 08-06-2004, 04:16 AM
Gambling - by gta-maloy] - 08-06-2004, 11:30 AM
Gambling - by Thrugg - 08-06-2004, 04:07 PM
Gambling - by Crystalion - 08-06-2004, 08:10 PM
Gambling - by Crystalion - 08-06-2004, 08:27 PM
Gambling - by Any1 - 08-13-2004, 08:46 PM
Gambling - by gta-maloy] - 08-14-2004, 05:01 PM
Gambling - by dta - 03-25-2005, 11:27 AM
Gambling - by adeyke - 03-25-2005, 04:53 PM
Gambling - by gta-maloy] - 04-02-2005, 07:44 PM

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