08-05-2004, 06:04 PM
gta-maloy Wrote:,Aug 5 2004, 10:30 AM] ilvls are determined by an equation:IMO clvl-5/+4 is notationally confusing. More traditional would be [clvl-5..clvl+4] (where "[" is an inclusive range delimiter and "{" non-inclusive) and this is commonly abbrv. to clvl-5..clvl+4.
ilvl = clvl + rnd[10] - 5
or more simply clvl-5/+4
...
magical: 1/~1.1 ...
FYI the odds of uniques are a bit lower in practice, because every item generated for the gamble screen and every item dropped in the game, if it is unique, flags the game state to not generate that "unique" again (this mechanism is perhaps not bullet-proof, as occassional claims of exceptions are made).
"Failed" uniques get rerolled as hidurares (high durability rares).
As a bit of trivia: in Classic gambles of throwing weapons always seem to come out as normal or superior.
Also I believe Ruvanal pointed out, in someone's prior summary post like this, that you can only gamble exceptionals in nm/hell and elites in hell.
And your post is short enough that I assume your omission of how ilvl/qlvl/alvl interact is beyond the scope of your presentation? (If you don't know this stuff, then a comment such as I recently made, that lower level characters should consider gambling the "worst" base item for caps/gloves/boots, makes little sense).
Happy Gambling. :)
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"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits