08-04-2004, 11:08 AM
wally,Aug 3 2004, 06:46 AM Wrote:Are there any thoughts as to how to go about facilitating the multiple sub-vine attacks tactically?My experiment, Bermat, was untwinked to clvl 25 (been throwing him +life charms and junk since then plus a good sword for his act 5 merc). He is 28 atm (act 5 normal; still does cows very easily).
So far, I gather that Attract via charges seems to be the winner, but the first thing that leapt to mind was a Shockbear
Recently he has been a bear and using shockwave to try to hold the enemies on the mats and keep the merc alive. Sometimes this works really well but not always... the problem seems to be that the vine and merc AI don't always cooperate!
I think electricblue has to have really good +skill and reduce enemy poison resist gear in order to make the rabies or PC mats work well in hell.
Seems to me a Fury druid blowing an extra 19 points into Rabies and (?clvl 66ish?) using a Carrion Wind Ring (synergy and occasional PC cast) isn't a bad investment. But it sure doesn't look to me like PC mats will be viable at slvl 20 something past nightmare (though they are a lot of fun, when working well, in normal--cows are very amusing, e.g.). YMMV.
BTW, since I didn't seem to be clear, it doesn't matter if the targets are motionless on the mats or not, it only matters (i.e. helps trigger the hyper-effect) that two or more targets on the mat are very close to each other.
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"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits