Smoketest,Jul 25 2004, 04:47 AM Wrote:Could you double-check your SKILLS.TXT file for renamed entries?I too noticed that problem with Amp Damage and other skills when I wrote the mod. It's an MS Excel problem, i.e. the "-par5" entry in "aurastatcalc1" for "Amplify Damage" in Skills.txt. Use "D2 Excel" from the Phrozen Keep instead if you work with Skills.txt. It's just a small Excel tool, but at least it works correctly :) From the TXT files of my mod, only Skills.txt is affected by that MS Excel bug, though.
I've found that Excel (mine is from Office 97) doesn't like entries that start with "-1" when a file is loaded as tab-delimited text. I ended up having a few NAME# entries in the calculation columns, which broke skills like Amplify Damage, Weaken and Holy Freeze. I fixed the problem by enclosing the negative values inside parenthesis.
"Man only plays when in the full meaning of the word he is a man, and he is only completely a man when he plays." -- Friedrich von Schiller