07-20-2004, 08:00 PM
Quote:I'd prefer using Baranar's Star+Zeal, and only Glimmershred on switch... Tiamat's is good too... But why String of Ears instead of TGod? (I kinda liked the idea of standing in the middle of a gloam pack and shredding them with BStar+Zeal... Maybe Vampire Gaze could do the Life Steal and damage reduction for me?
And what is desyncing?
Your question on desynching (often referred to as 'lag') was answered by devzero, but note it only matters if you're playing on b.net or in a TCP/IP game (even if you are hosting). In plain SP, desynch won't happen; the worst you'll get is choppiness and lag from a slow CPU and/or low RAM.
What he said about String of Ears over T-God's is valid too, but remember, in some cases it's more for the damage reduction than for the life leech. The main point for having T-God's is to handle Gloams; with maxed (90+ if you have Guardian Angel) Lightning Resist, most other lightning attacks can be safely ignored. However, Gloam lightning damage is bugged in v1.10 (along with the damage on many other ranged attackers), and they (reportedly) deal their regular physical damage along with the lightning damage, and each bolt can 'hit' several times. This means that the physical and magical damage reduction on String of Ears and Vampire Gaze can really help out, not to mention the fact that having 25-35% physical damage reduction is very helpful for all stages of the game.
If you're playing an avenger, note that you really do need strong defenses. Max block, max resists, huge defense, faster hit recovery, and at least some damage reduction are pretty much mandatory to survive in Hell. Remember that Vengeance can only kill one target per use at the most, unlike many other attacks which can damage or kill multiple foes. This means you'll be subjected to a lot of attacks, and in Hell, monsters hit hard.