07-19-2004, 11:36 AM
I should kick myself. I had the perfect replay outlining how to make an immortal army in a team game.
Basically, it involves Tauren and Spirit Walkers. Having a TC goes along with the theme, but if you're going to hard-tech (i.e., no starting army), you might want an FS or BM for hero harass.
I started by doing my initial Orcish build-order: Rax, Altar, and a Burrow, followed by two Peons (raising my total food to 7/10), and then a Grunt after the Rax finished. A few seconds later, the Altar and Burrow finish, and I summon a TC and second Grunt. I fill out my food with Peons (starting a second Burrow at about 18/20 or 19/20), and build a second Burrow. While that's building, I also build a Voodoo Lounge and snag a Healing Salve, Lesser Clarity Potion, and Scroll of Speed, and then run off to do some light creeping.
The second burrow finishes, I start another, build a War Mill, and make another two Grunts. raising my total to five. I round out the supply with Peons, and then tech to a Stronghold when I have enough money. By this point, our enemies (who were all NE), happened to stop by my NE ally's base, and I TP in (along with my UD ally, who went DK&Fiends), and we beat them back. The UD ally runs off after we beat them, while my NE buddy and I run off to go counter. Apparently our UD ally didn't want to counter, because we went in alone and got beaten pretty badly (I lost a Grunt and my ally lost two hunts), though I managed to take down a Moon Well (and get a lot of money; thanks, Pillage!), and my ally managed to slay five or six Wisps harvesting lumber.
During this time, the upgrade to Stronghold completes, so I run back to my town and pick up a Healing Potion, TP, and a Healing Salve (for my wounded Grunts.) I also build a Spirit Lodge, and then tech to a Fortress. While this is happening, I expand to a gold mine, build some more burrows (raising my food to something like 43/70), research Spirit Walker Adept training (mmm... Disenchantment...), and research some upgrades for my melee units (Thorium weapons and Steel armor.) I also train three Spirit Walkers.
All is silent for a time, allowing my allies and I to research upgrades (UD gets web and Level 2 weapons and armor for his fiends, and brings in a Lich) and tech to better units (NE makes his archers into Riders, brings in a few Mountain Giants, and upgrades his Huntresses.) My upgrade to Fortress completes, and I promptly build a Tauren Totem, research Spirit Walker Master training, and continue to research upgrades. I also build the last three burrows I'll need (at my expansion), bringing me to 100 food. After the Totem completes, I research Pulverize, and queue up three Tauren, as well as build five more Spirit Walkers.
Because I had eight Spirit Walkers, Ancestral Spirit, an army comprised solely of Tauren (even the hero was a Tauren! Go Tauren!), and a virtually unlimited supply of mana (Walkers get 600 mana apiece with Master training), I pretty much had an immortal army. If a Tauren died, I'd use Ancestral Spirit to revive him. If they managed to kill a Spirit Walker when he was in Corporeal form, I'd revive him with Ancestral Spirit. If they killed my Tauren Chieftain, he'd revive himself with Reincarnation (or that lovely Ankh of Reincarnation I found.)
Having an immortal army is fun ^_^
Basically, it involves Tauren and Spirit Walkers. Having a TC goes along with the theme, but if you're going to hard-tech (i.e., no starting army), you might want an FS or BM for hero harass.
I started by doing my initial Orcish build-order: Rax, Altar, and a Burrow, followed by two Peons (raising my total food to 7/10), and then a Grunt after the Rax finished. A few seconds later, the Altar and Burrow finish, and I summon a TC and second Grunt. I fill out my food with Peons (starting a second Burrow at about 18/20 or 19/20), and build a second Burrow. While that's building, I also build a Voodoo Lounge and snag a Healing Salve, Lesser Clarity Potion, and Scroll of Speed, and then run off to do some light creeping.
The second burrow finishes, I start another, build a War Mill, and make another two Grunts. raising my total to five. I round out the supply with Peons, and then tech to a Stronghold when I have enough money. By this point, our enemies (who were all NE), happened to stop by my NE ally's base, and I TP in (along with my UD ally, who went DK&Fiends), and we beat them back. The UD ally runs off after we beat them, while my NE buddy and I run off to go counter. Apparently our UD ally didn't want to counter, because we went in alone and got beaten pretty badly (I lost a Grunt and my ally lost two hunts), though I managed to take down a Moon Well (and get a lot of money; thanks, Pillage!), and my ally managed to slay five or six Wisps harvesting lumber.
During this time, the upgrade to Stronghold completes, so I run back to my town and pick up a Healing Potion, TP, and a Healing Salve (for my wounded Grunts.) I also build a Spirit Lodge, and then tech to a Fortress. While this is happening, I expand to a gold mine, build some more burrows (raising my food to something like 43/70), research Spirit Walker Adept training (mmm... Disenchantment...), and research some upgrades for my melee units (Thorium weapons and Steel armor.) I also train three Spirit Walkers.
All is silent for a time, allowing my allies and I to research upgrades (UD gets web and Level 2 weapons and armor for his fiends, and brings in a Lich) and tech to better units (NE makes his archers into Riders, brings in a few Mountain Giants, and upgrades his Huntresses.) My upgrade to Fortress completes, and I promptly build a Tauren Totem, research Spirit Walker Master training, and continue to research upgrades. I also build the last three burrows I'll need (at my expansion), bringing me to 100 food. After the Totem completes, I research Pulverize, and queue up three Tauren, as well as build five more Spirit Walkers.
Because I had eight Spirit Walkers, Ancestral Spirit, an army comprised solely of Tauren (even the hero was a Tauren! Go Tauren!), and a virtually unlimited supply of mana (Walkers get 600 mana apiece with Master training), I pretty much had an immortal army. If a Tauren died, I'd use Ancestral Spirit to revive him. If they managed to kill a Spirit Walker when he was in Corporeal form, I'd revive him with Ancestral Spirit. If they killed my Tauren Chieftain, he'd revive himself with Reincarnation (or that lovely Ankh of Reincarnation I found.)
Having an immortal army is fun ^_^
ArrayPaladins were not meant to sit in the back of the raid staring at health bars all day, spamming heals and listening to eight different classes whine about buffs.[/quote]
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.