03-30-2003, 09:55 PM
Tommi,Mar 30 2003, 08:38 AM Wrote:Errr that's what I meant actually, the Weapon Damage itself, not total Attack Damage. If I look, for example at cruel ancient sword (210% enh), I notice that the damage is 58-136lemekim,Mar 30 2003, 09:36 AM Wrote:Forgive me if i'm wrong Tommi, but if my memory serves me correctly, wasn't the formula for calculating weapon damage more likeED on the weapon and on other items are handled differently. You have to calculate first weapon damage, as I do, and then apply other modifiers. It is like this:
Total damage = [ (base damage + 1) * ((all damage modifiers + 100%) / 100) ]
Where [] is for rounding down, and the key here being that the 1 is added before the damage is multiplied. When I checked with various weapons with enhanced damage prefixes in the game, it seemed consistent with this formula rather then the one on your site.
Also, maybe you should mention that when Ethereal items get their base damage, the value gets rounded down after multiplication by 1.5
:blink:
Of course, I coulda missed something (like always) and totally made a fool of myself just now!
~lem.
Attack Damage = Weapon Damage x (1 + All Weapon Dependent Bonuses / 100) + All Independent Damages
Gonna add that formula later. Makes it easier to understand.
Cheers,
Tommi
Base Ancient sword damage is 18-43
By your formula, it should be:
Weapon Damage Max = [43 * (3.1) + 1] = 134
Weapon Damage Min = [18 * (3.1) + 1] = 56
By using the formula I listed, it comes out to
Weapon Damage Max = [ (43 + 1) * 3.1 ] = 136
Weapon Damage Min = [ (18 + 1) * 3.1 ] = 58
Which is actually what is listed in the game.
:blink:
~lem.