07-10-2004, 06:59 PM
Obviously the example of a pair of 20 run tests was simplistic. However, you miss the point.
Failed set/unique were, as far as the game is concerned, supposed to be set/unique. The fact that they are not has nothing to do with the ammount of MF your char has, any counter (real or imagined) that lowers your MF over time, or anything else that would be affected by the supposed decline in MF. However, ignoring failed sets/uniques (or treating them as 'failed' items) is worse -- you are actively miscounting a percentage of drops, simply because they don't show up as gold or green.
Doing enough runs should still show a decline, if such a counter exists. However, it is difficult to claim accurate and meaningful results if you are knowingly miscounting faile sets/uniques every time they drop.
gekko
Failed set/unique were, as far as the game is concerned, supposed to be set/unique. The fact that they are not has nothing to do with the ammount of MF your char has, any counter (real or imagined) that lowers your MF over time, or anything else that would be affected by the supposed decline in MF. However, ignoring failed sets/uniques (or treating them as 'failed' items) is worse -- you are actively miscounting a percentage of drops, simply because they don't show up as gold or green.
Doing enough runs should still show a decline, if such a counter exists. However, it is difficult to claim accurate and meaningful results if you are knowingly miscounting faile sets/uniques every time they drop.
gekko
"Life is sacred and you are not its steward. You have stewardship over it but you don't own it. You're making a choice to go through this, it's not just happening to you. You're inviting it, and in some ways delighting in it. It's not accidental or coincidental. You're choosing it. You have to realize you've made choices."
-Michael Ventura, "Letters@3AM"
-Michael Ventura, "Letters@3AM"