07-09-2004, 02:18 AM
Heroes are important only in the early game, unless they have a game-breaking Ultimate (such as the Warden's, the Far Seer's, or the Paladin's); otherwise, your normal units are what will really win the war for you. That's not to say that you shouldn't have a hero; if nothing else, they make great decoys.
You earn more XP for killing your enemy than for killing creeps. The only reason that you should creep instead of attack is if it's a creeper map (i.e., there are creeps EVERYWHERE.) The major advantage to creeping (besides the XP) is that you can get some very powerful items (the Book of the Dead, any of the tomes, and Claws of Attack can make a huge difference), and sometimes access to certain structures (Goblin Shredders are invaluable for efficient lumber harvesting.)
Humans can use the Ivory Tower item (you can get it at an Arcane Vault after you reach tier two) to plant a scout tower anywhere; Night Elves can use the Huntress' Sentinel ability or tape a Wisp to a tree; UD should have shades taped to enemy heroes at all times; Orcs can use Troll Batriders or Raiders. Scout at all times, especially if your opponent(s) chose Random.
A turtled Orc encampment with the Fortified building armor upgrades, along with the spiked barricades upgrades, can be about the hardest nut to crack, even WITH siege equipment. UD encampments with a good mix of Nerubian and Spirit towers can also be similarly hard to crack.
Replays are overrated. I've learned more from beating (and being beaten by) people than wasting time watching replays.
I can be reached online under ArtegaAP ^_^
You earn more XP for killing your enemy than for killing creeps. The only reason that you should creep instead of attack is if it's a creeper map (i.e., there are creeps EVERYWHERE.) The major advantage to creeping (besides the XP) is that you can get some very powerful items (the Book of the Dead, any of the tomes, and Claws of Attack can make a huge difference), and sometimes access to certain structures (Goblin Shredders are invaluable for efficient lumber harvesting.)
Humans can use the Ivory Tower item (you can get it at an Arcane Vault after you reach tier two) to plant a scout tower anywhere; Night Elves can use the Huntress' Sentinel ability or tape a Wisp to a tree; UD should have shades taped to enemy heroes at all times; Orcs can use Troll Batriders or Raiders. Scout at all times, especially if your opponent(s) chose Random.
A turtled Orc encampment with the Fortified building armor upgrades, along with the spiked barricades upgrades, can be about the hardest nut to crack, even WITH siege equipment. UD encampments with a good mix of Nerubian and Spirit towers can also be similarly hard to crack.
Replays are overrated. I've learned more from beating (and being beaten by) people than wasting time watching replays.
I can be reached online under ArtegaAP ^_^
ArrayPaladins were not meant to sit in the back of the raid staring at health bars all day, spamming heals and listening to eight different classes whine about buffs.[/quote]
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.