What is playable untwinked in 1.10?
#18
nemesis07,Jun 1 2004, 08:24 PM Wrote:The last character I played was a level 86 firewall sorceress back when they were the most broken class in the game... what is playable without twinking. Since I have absolutely no items... Is there any class that I can do that with? ... Character classes I would like to play: Orber, Golemancer (if blood golem + iron maiden is still worthwhile),  bowazon, javazon. Or if another build is exceptional without twinking, please list that.
Lots of the responses here (in the thread thus far) are interesting.

But it sounds to me like what you want is something that can quickly get to clvl 86+ and have a fairly easy time doing so, without great gear, and without getting pathetically stuck aka "sucking" in common situations.

You didn't name any example builds that melee, so I will save myself the time commenting on the merits of the WW, Fury, Zeal, DragonTalon related builds, etc. etc.

Personally I don't think Frozen Orb sorceresses really fit the bill in v1.10 (monsters have too many HPs and therefore regen in the later parts of the game). Perhaps a FO Sorc played to 80ish in Classic, using pumped Static Field, and then converted to LoD comes close to the "easy & quick" criteria (classic doesn't nerf SF so that's your xp speed factor). Such a build also has the points to achieve a good Firewall, so eventually the Hell immunes aren't a show stopper (in LoD... in Classic you'd be a demigod).

Firewall or Fireball/Meteor specialists fit the bill apart from the commonplace of Fire Immunes in v1.10 Hell.

Similarly the excellent Javazon lightning builds suffer if you wish them to fight vs. Lightning Immunes in v1.10 Hell.

If you are willing to learn and put up with the Zen of Blessed Hammer aiming, such Paladins do fit the bill (afaik, being "bad" only in tight quarters if your Zen isn't up to the aiming finesse). If the hammers shot straight forward, this would be the Guided Arrow "sleaze" (abbrieviation for "slay easily") build of v1.10.

I have to agree with other posters that skelemancers do not need super gear to be killing machines... my personal take on this is that you should balance your focus also to a decent range CE. The sticky thing for all summoner/CE necros is when act bosses tear their army to bits and there is no corpse to explode. A large +summon tree skills boost in v1.10 is able to overcome this problem (in combo with, say, Clay Golem and Decrepify slowing the act boss way down). But such a large +skill boost is not necessary until Hell act bosses, afaik, and certainly if no impediment to leveling and advancing rapidly in the game if you simply party up to get the right-of-way past those sticky points.

Because there aren't many problematic Magic Immunes it isn't totally crazy to make a Bone Spear/Spirit build in v1.10 (though I'd suggest some CE radius for xp/killing speed). A high level of Bone Prison (synergy) results in virtually free/spamable crowd control for most situations. Since I think teeth are a poor choice (skill/synergy) my preferred build would be a little slow leveling until Bone Spear became available (clvl 18). Such a build doesn't have ugly trouble with the Hell Act bosses apart from Baal (because he can teleport out of the spammed Bone Prisons). Nonetheless, the weakness of the Bone approach is vs. high HP targets, like the Diablo Clone, when you can't use CE to take them done and have to pit your damage against their regen. If, however, you have an EthEthEthEth (or more) on a weapon switch bow and PMH equiped (various set and uniques) then you can quickly "tag" the occasional problematic target up front to kill the regen. Also, to be fair, trapping everything in solid bone, then killing a couple "slowly" by magical missiles, then CE oblitering the rest, is rather an odd M.O. and probably not to most people's taste.

I think Bowazons are solid, and fun to play, but since the Guided Arrow foo has been fixed, those builds don't have any obscenely high damage (to single target) non-equipment "easy" options. The exception to this is if you have an Enchantress around to bless you. To be fair, I don't think Bowazons are particularly hard owing to a lack of good equipment until Hell. For the sake of this discussion we're assuming you won't have good equipment, even by then, but statistically, given trading, I think it likely a decent bow would be available.

As others have mentioned, there are Trapper builds for the Assassin that benefit greatly from +skill equipment but don't require it desparately. I have played a number of different types of Assassin, so I have preferences here that are too verbose to go into... but there is a wealth of info at AB and elsewhere if you're interested in these builds. Since these builds typically have a mix of lightning/fire/physical damage output they aren't as likely to get "stuck" as most of the other builds mentioned here.

But v1.10 is a bit kinder to "physical only" damage builds, so a Tornado Druid can be pretty easy (although bypassing or partying past PIs is always a big issue).

If you can hitch a ride in the game to quest/location advance whenever you like, doing a Holy Bolt Paladin is very easy and can level up at an incredible rate if you're willing to repetively kill undead. The build overlaps enough with the Blessed Hammer build that you can make a soso Hammerdin as well (or some other Paly build that doesn't need huge numbers of points but those would likely be melee oriented, so I won't comment here).

Some of these builds segue to even better builds with good equipment and some of them just can't be "fixed" (their flaws remedied, no matter what goodies you find).

If you just want to quickly have a high level Sorc for MFing or Rusher utility I'd have to say that I think making a Sorc in classic with a plan to develop Static Field, Firewall and Frozen Orb in some sort of sensible order might make a lot of sense for you (since you've done a Firewall Sorc before, and no doubt understand the Zen of aiming those).

If you come across either a Ravenclaw, Kuko or Demon Machine, making an Enchantress build is quite interesting (of itself, and for the blessing you can bestow upon other builds). My Enchantress in LoD was quite fun and easy, apart from the usual Firewall/FireBall/Meteor type problem vs. fire immunes (as I'm sure you appreciate, the Sorc class, with native teleport, isn't as crippled as other classes would be, for the sake of xp & loot at least, by not being able to deal with FI mobs). You can read MongoJerry's guide if you're not familiar with the pluses and minuses of v1.10 Enchant builds.

Personally I find the initial build to be biased more by whether I intend to mostly solo or party. If you have a regular play partner, for example, I think it totally changes the mix for deciding what builds would be "best". Also all my comments are from a Softcore perspective. I'm toying with the idea of starting out in Hardcore on the new ladder, because I believe I'd find a team oriented group of Basiners to play with (my Softcore Basiner experience having been quite good--but apparently there are more HC AB players than SC and quite often the USWest SC games were empty).

Have fun.
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Messages In This Thread
What is playable untwinked in 1.10? - by Faragon - 06-01-2004, 07:48 PM
What is playable untwinked in 1.10? - by Rinnhart - 06-01-2004, 07:49 PM
What is playable untwinked in 1.10? - by Rinnhart - 06-15-2004, 05:29 AM
What is playable untwinked in 1.10? - by Munkay - 06-15-2004, 05:48 AM
What is playable untwinked in 1.10? - by Thecla - 06-15-2004, 05:55 AM
What is playable untwinked in 1.10? - by dkass - 06-17-2004, 02:53 AM
What is playable untwinked in 1.10? - by Assur - 06-23-2004, 07:27 PM
What is playable untwinked in 1.10? - by Crystalion - 07-08-2004, 11:01 PM
What is playable untwinked in 1.10? - by Munkay - 07-13-2004, 03:59 PM
What is playable untwinked in 1.10? - by Munkay - 03-16-2007, 06:08 AM
What is playable untwinked in 1.10? - by Fragbait - 05-09-2007, 09:26 PM
What is playable untwinked in 1.10? - by Mootang - 07-19-2007, 12:54 PM

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