The new patch is here!
#5
Bolty,Jul 8 2004, 03:18 AM Wrote:Patch notes:  http://www.worldofwarcraft.com/patchnotes/...h-7-07-04.shtml

Eat that, non-warriors and mages!  :)

-Bolty
You mean non-warriors and non-mages =\

Seriously wtf is up with that. I'd rather wait and see them put in later then two classes get a boost while the remaining ones have to wait.

On the other hand, mages might need it with this change:

"Polymorph: New spell added. Polymorph transforms the enemy into a sheep, forcing it to wander around for the duration of the spell. While wandering, the sheep can not attack or cast spells and will regenerate health very quickly. Any damage will transform the target back into its normal form. Only one target can be Polymorphed at a time. Polymorph will only work on Beasts, Dragons, Giants, Humanoids and Critters.

Sleep: Sleep is being changed to Polymorph."


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Looking over various other main changes (so many trivial "spell named blah is now named bleh" changes it's not funny):

"All melee abilities now require the target to be in front of the attacker. " Depending on just what counts in front, it can either make it a bit more difficult to hit enemies that try to run away, to downright impossible for melee characters.

"Bucklers have been removed from the game. Shamans now have the ability to use shields; Rogues and Hunters can no longer use shields. All existing bucklers have been turned into shields. " Shamans just got a nice boost. Or shields got a nerf.

"Wands can now be used by all classes that possess the Wand Proficiency; fire, frost and shadow skills are no longer necessary. " Interestnig - I wonder if a Warlock can add cold damage in such manner to his arsenal.

"Quest experience has been modified to be more in line with previous patches. " Good!

"Resistances have been added to many creatures. " Should be interesting... mages might need those talents even more. On the other hand, this could also mean a lot to Priests and Warlocks and even Druids/Shamans as well.


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Other interesting changes (from my opinion):

"Engineering: New recipes added up to skill 250. Goblin Rocket Boots have been temporarily removed and will reappear once the Goblin Engineering Line is added. Engineering may have a slower skill-up rate than it did previously. The Mechanical Squirrel has a new mechanical graphic and requires malachite to make. " As a hardcore engineer, I am quite high in engineering on my chars that use it. Still, unless they added Artisan engineering, the skill cap is 225...

"Survival: Crackling sounds have been added to player created campfires. " Yes!!! Let's improve the virtually useless tradeskill by... Adding crackling noises!!! Lame.
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Messages In This Thread
The new patch is here! - by MongoJerry - 07-08-2004, 02:11 AM
The new patch is here! - by Bolty - 07-08-2004, 02:24 AM
The new patch is here! - by Bun-Bun - 07-08-2004, 02:37 AM
The new patch is here! - by MongoJerry - 07-08-2004, 02:48 AM
The new patch is here! - by lemekim - 07-08-2004, 02:51 AM
The new patch is here! - by JustAGuy - 07-08-2004, 03:32 AM
The new patch is here! - by lemekim - 07-08-2004, 05:11 AM
The new patch is here! - by Bolty - 07-08-2004, 11:05 AM
The new patch is here! - by TaiDaishar - 07-08-2004, 11:52 AM
The new patch is here! - by Cryptic - 07-08-2004, 02:24 PM
The new patch is here! - by Ruvanal - 07-08-2004, 03:21 PM
The new patch is here! - by MongoJerry - 07-08-2004, 03:59 PM
The new patch is here! - by --Pete - 07-08-2004, 04:35 PM
The new patch is here! - by MongoJerry - 07-08-2004, 06:16 PM
The new patch is here! - by MongoJerry - 07-08-2004, 06:43 PM
The new patch is here! - by lemekim - 07-08-2004, 06:53 PM
The new patch is here! - by --Pete - 07-08-2004, 07:18 PM
The new patch is here! - by Roane - 07-08-2004, 08:40 PM
The new patch is here! - by Cryptic - 07-08-2004, 09:34 PM
The new patch is here! - by Guest - 07-09-2004, 02:02 PM
The new patch is here! - by Jarulf - 07-10-2004, 07:27 AM
The new patch is here! - by Omni - 07-14-2004, 05:39 PM
The new patch is here! - by Roane - 07-14-2004, 07:45 PM

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