03-30-2003, 07:45 AM
Forgive me if i'm wrong Tommi, but if my memory serves me correctly, wasn't the formula for calculating weapon damage more like
Total damage = [ (base damage + 1) * ((all damage modifiers + 100%) / 100) ]
Where [] is for rounding down, and the key here being that the 1 is added before the damage is multiplied. When I checked with various weapons with enhanced damage prefixes in the game, it seemed consistent with this formula rather then the one on your site.
Also, maybe you should mention that when Ethereal items get their base damage, the value gets rounded down after multiplication by 1.5
:blink:
Of course, I coulda missed something (like always) and totally made a fool of myself just now!
~lem.
Total damage = [ (base damage + 1) * ((all damage modifiers + 100%) / 100) ]
Where [] is for rounding down, and the key here being that the 1 is added before the damage is multiplied. When I checked with various weapons with enhanced damage prefixes in the game, it seemed consistent with this formula rather then the one on your site.
Also, maybe you should mention that when Ethereal items get their base damage, the value gets rounded down after multiplication by 1.5
:blink:
Of course, I coulda missed something (like always) and totally made a fool of myself just now!
~lem.