Gambling mechanics
#14
Of course :)
Everything you write is completely right (this time ;) ), and I already knew it. I will see to this as soon as I find some time. There's still a lot of work to do. But I'm not in a hurry, and the outputs it's giving at the moment are *nearly* right, that's why I published the calc.

Quote:There's also the issue of what items are even available to gamble at what clvl...
No it isn't. If the calc gives an output of 0% for a normal quality item, you won't be a able to gamble it at all. If you get a value over 0, you *may* be able to gamble at the item, but the chances it appears in the gamble window might be very small 'til a certain %. This doesn't bother me at all, because I don't want the calc to tell you the chance of a certain item appearing in the gamble window (but this would be a nice feature too....).

What I really don't know is the formula to determine the gold costs of a item when gambling. Anyone able to help me there?
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Messages In This Thread
Gambling mechanics - by nemesis07 - 06-13-2004, 08:20 PM
Gambling mechanics - by adeyke - 06-13-2004, 09:09 PM
Gambling mechanics - by Caaroid - 06-13-2004, 09:47 PM
Gambling mechanics - by nemesis07 - 06-14-2004, 04:40 AM
Gambling mechanics - by adeyke - 06-14-2004, 05:03 AM
Gambling mechanics - by nemesis07 - 06-14-2004, 07:11 PM
Gambling mechanics - by adeyke - 06-14-2004, 07:38 PM
Gambling mechanics - by RAMsesist - 06-17-2004, 02:39 PM
Gambling mechanics - by adeyke - 06-17-2004, 03:03 PM
Gambling mechanics - by Thrugg - 06-17-2004, 03:35 PM
Gambling mechanics - by adeyke - 06-17-2004, 04:09 PM
Gambling mechanics - by RAMsesist - 06-17-2004, 05:15 PM
Gambling mechanics - by adeyke - 06-17-2004, 06:04 PM
Gambling mechanics - by RAMsesist - 06-18-2004, 12:25 PM

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