06-18-2004, 12:25 PM
Of course :)
Everything you write is completely right (this time ;) ), and I already knew it. I will see to this as soon as I find some time. There's still a lot of work to do. But I'm not in a hurry, and the outputs it's giving at the moment are *nearly* right, that's why I published the calc.
What I really don't know is the formula to determine the gold costs of a item when gambling. Anyone able to help me there?
Everything you write is completely right (this time ;) ), and I already knew it. I will see to this as soon as I find some time. There's still a lot of work to do. But I'm not in a hurry, and the outputs it's giving at the moment are *nearly* right, that's why I published the calc.
Quote:There's also the issue of what items are even available to gamble at what clvl...No it isn't. If the calc gives an output of 0% for a normal quality item, you won't be a able to gamble it at all. If you get a value over 0, you *may* be able to gamble at the item, but the chances it appears in the gamble window might be very small 'til a certain %. This doesn't bother me at all, because I don't want the calc to tell you the chance of a certain item appearing in the gamble window (but this would be a nice feature too....).
What I really don't know is the formula to determine the gold costs of a item when gambling. Anyone able to help me there?