Cloak of Shadows and perma-dimming
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Reposted from SevenLances Forum at http://www.sevenlances.com/forum/index.php...&f=9&t=219&st=0

Here's a helpful bug:

Being chased by a nasty pack? CoS them, run over 2 full screens away and then come back. They all will have their awareness radius reduced to 1 unit (like dim vision/cloak of shadows effect) PERMANENTLY.

This probably exists in D2 (unless Foxbat's been at the hexeditor in that region). The implications are frightening:

My theory is that when you afflict the monsters with the curse, their awareness is reduced to 1 unit and then a timer is set. When the timer expires, their awareness is restored to normal. However, when you get more than 2 screens away, the server in order to save processing power, drops them from an "active list" and in doing so, nukes the timer attached to their status, WITHOUT executing the action it binds (in this case, restoring their vision).

I wonder if the same bug, therefore, would hold for necro curses, inner sight, and curse-like warcries? If so, could curses be stacked by "perming" them? (IE, battle cry, run away, come back and the BC effect is permed. BC again and they get "re-afflicted") What about conversion?
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Messages In This Thread
Cloak of Shadows and perma-dimming - by aurikan - 03-28-2003, 01:08 AM
Cloak of Shadows and perma-dimming - by WarBlade - 03-28-2003, 01:21 AM
Cloak of Shadows and perma-dimming - by aurikan - 03-28-2003, 04:54 AM
Cloak of Shadows and perma-dimming - by Odd - 04-01-2003, 04:43 AM
Cloak of Shadows and perma-dimming - by WarBlade - 04-01-2003, 05:17 AM

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