06-12-2004, 10:03 AM
I find it VERY frustrating to have a character that can only kill in party. A one-tree sorc is such a character. In act5, you'll always find immunes to one element, and it can get real tedious if you want to work around them.
My favorite sorceress of the time uses meteor-fireball-mastery, and a 20+1 point orb. This allows her to kill the non-FIs relatively fast, but also allows her to kill the occasional FI packs as well. With the help of her rogue mercenary, she even manages to kill Travincal in a 2-player game (FI CI Council bosses with static-tk-merc take a long time, but can be done).
It's only my personal preference, and it all depends on your play style, AND the goal of your sorceress. If she's an MFer, with particular areas in mind, you can safely go one-tree (Andy and Meph can both be run by single-tree sorceresses if you can ignore the immunes around you; several lev85 areas have limited immunities, etc.). Also, if you go PVP, a one-tree sorc is mandatory.
My favorite sorceress of the time uses meteor-fireball-mastery, and a 20+1 point orb. This allows her to kill the non-FIs relatively fast, but also allows her to kill the occasional FI packs as well. With the help of her rogue mercenary, she even manages to kill Travincal in a 2-player game (FI CI Council bosses with static-tk-merc take a long time, but can be done).
It's only my personal preference, and it all depends on your play style, AND the goal of your sorceress. If she's an MFer, with particular areas in mind, you can safely go one-tree (Andy and Meph can both be run by single-tree sorceresses if you can ignore the immunes around you; several lev85 areas have limited immunities, etc.). Also, if you go PVP, a one-tree sorc is mandatory.