06-11-2004, 04:22 PM
Druids and assasins are more flexible characters than the other ones, since both have magic types and close combat types. I'm guessing you have 1.10, so if you're looking for ranged/magic Trappassins and elemental druids are for you. Shapeshifters and martial artists are for close fighting. I don't know about martial artists but fury/werewolf druids play a lot like Zeal paladins or other fast attacking/close in characters, Werebear druids seem like warcry/concentrate barbs, since shockwave stuns in an area and maul and wearbear add a lot of damage to a single hit. Fire Druids play a lot like sorceresses that mostly use blizzard, firewall, or other timered spells. Wind druids play like sorceresses that use a timered/non-timered combination. Trapassins are good if you want to attack from very far away, as traps themselves can be laid at the edge of the screen and lightning traps shoot very far. Otherwise trappers play in between fire and wind druids. For all these builds, use shadow disciplines/summoning for support, you'll see which ones when in other threads. There are also builds that use mostly use shadow disciplins or sumoning, blade fury, etc., but I just described the main builds out right now.
I may be dead, but I'm not old (source: see lavcat)
The gloves come off, I'm playing hardball. It's fourth and 15 and you're looking at a full-court press. (Frank Drebin in The Naked Gun)
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The gloves come off, I'm playing hardball. It's fourth and 15 and you're looking at a full-court press. (Frank Drebin in The Naked Gun)
Some people in forums do the next best thing to listening to themselves talk, writing and reading what they write (source, my brother)