New Realm Types
#8
Is the concept that people will abandon their quests and go back to the newbie area to protect the NPCs really valid?

In Elwynn Forest, absolutely. In newbie zones where the capital cities are complete ghost towns (e.g. Darnassus) it is a bit harder to tell. But then, I'm not sure if Teldrassil is even raidable... is it possible to swim there from the mainland?

On the faction PvP servers, this aspect will fit right in, and even making it to an enemy newbie zone should be pretty tough. On the normal servers this feature does deserve a bit of skepticism, because for one thing I don't really see the point of it and for another thing the players may not be able to pre-emptively defend their turf. It seems likely that griefing newbie zones might be more of a threat on normal server than the PvP one, whereas on the PvP servers every contested area will be something of a war zone where questing may be a completely different and far more difficult experience than what it is right now.
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Messages In This Thread
New Realm Types - by Bolty - 06-11-2004, 01:25 AM
New Realm Types - by MongoJerry - 06-11-2004, 02:48 AM
New Realm Types - by --Pete - 06-11-2004, 02:48 AM
New Realm Types - by Guest - 06-11-2004, 02:57 AM
New Realm Types - by lemekim - 06-11-2004, 04:42 AM
New Realm Types - by DeeBye - 06-11-2004, 05:10 AM
New Realm Types - by apandapion - 06-11-2004, 08:51 AM
New Realm Types - by Nystul - 06-11-2004, 10:11 AM
New Realm Types - by Guest - 06-11-2004, 01:18 PM
New Realm Types - by Little Faith - 06-11-2004, 01:21 PM
New Realm Types - by apandapion - 06-11-2004, 09:31 PM
New Realm Types - by Guest - 06-11-2004, 11:32 PM
New Realm Types - by MongoJerry - 06-12-2004, 12:10 AM
New Realm Types - by BEEFMOTRTON - 06-12-2004, 06:51 AM
New Realm Types - by Thecla - 06-12-2004, 07:30 AM
New Realm Types - by apandapion - 06-14-2004, 04:49 PM
New Realm Types - by --Pete - 06-14-2004, 05:23 PM

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