06-10-2004, 06:20 PM
A zookeeper necro can work quite well now. On mine my skeleton warriors are doing over 400 damage each (before might and amp). I never thought I would see the day. :blink:
Don't worry about mages so much, especially for now. More often than not they get in the way of my much more powerful skeleton warriors. In hell they can be useful for taking out the odd physical immune boss and eating damage you otherwise might have taken, but besides that they are just around to look cool and slow your fram rate. :D Just keep pumping mastery and raise skeleton.
You have teeth so you may as well get corpse explosion. IMO a necro without this skill is like a paladin without an aura. Well, not that bad but you get the idea. ;) I would recomend against bone spells because they will be particularly weak after maxing even just skeleton warrior and the mastery. Let alone points spent on getting curses, revive, ect. My necro is in his 80s and with max skel warrior, mage, mastery, 1 in teeth bone armor and CE and every curse/other summon spell. I have enough points left over to max 1 skill. If I used that for a bone spell it would probably get me about 300-400 damage per shot, which compaired to just one swing of a skeleton shows it to be a complete waste. When I decide having that many unspent skill points has lost its novelty I will probably max out CE and dump the rest in bone armor synergies (oddly this skill gets better bonuses from its synergies).
The only probelms you are likely to have are act bosses. The solution is a combination of 2 or more of the following: party, decrepify, merc crushing blow, and clay golem. Eventually though your army will be enough that even act bosses won't be a problem.
For equipment: +skills +skills and more +skills. Maybe a good life leech stick for an act 2 merc too. :)
Don't worry about mages so much, especially for now. More often than not they get in the way of my much more powerful skeleton warriors. In hell they can be useful for taking out the odd physical immune boss and eating damage you otherwise might have taken, but besides that they are just around to look cool and slow your fram rate. :D Just keep pumping mastery and raise skeleton.
You have teeth so you may as well get corpse explosion. IMO a necro without this skill is like a paladin without an aura. Well, not that bad but you get the idea. ;) I would recomend against bone spells because they will be particularly weak after maxing even just skeleton warrior and the mastery. Let alone points spent on getting curses, revive, ect. My necro is in his 80s and with max skel warrior, mage, mastery, 1 in teeth bone armor and CE and every curse/other summon spell. I have enough points left over to max 1 skill. If I used that for a bone spell it would probably get me about 300-400 damage per shot, which compaired to just one swing of a skeleton shows it to be a complete waste. When I decide having that many unspent skill points has lost its novelty I will probably max out CE and dump the rest in bone armor synergies (oddly this skill gets better bonuses from its synergies).
The only probelms you are likely to have are act bosses. The solution is a combination of 2 or more of the following: party, decrepify, merc crushing blow, and clay golem. Eventually though your army will be enough that even act bosses won't be a problem.
For equipment: +skills +skills and more +skills. Maybe a good life leech stick for an act 2 merc too. :)