Assass In Hell
#2
Warning! I haven't played an asn in 1.10, I may be completely wrong.

Unless a lot has changed to asn traps, trappers aren't 'viable.' It is possible to play one through hell in single player, but speaking only from personal experience, as soon as a few people entered the game I was toast. In parties I was some what of a help, but not being able to kill, and only assist, in parties drove me nuts.

In 1.09 I had two asns, one 83 and one 85. Using martial arts (tigerstrike, burst of speed, claw mastery, dragon tail, phoenix strike) I was able to hold my own. I'd be a bit leary with the insane life regeneration 1.10 monsters have, but a martial arts asn should still be viable (just make sure you havea bit of crushing blow, with her insane attack speed it helps immensely!).

My second asn, whom I leveled to 83, actually used the lightning skill to attack instead of phoenix. Truthfully, I found it about par with my tigerstrike asn. At the time I had 'stacked' equipment, 08 vamp, shaft, 08 string, but still used basic items like bartucs and whitstans guard. Both asn's used the same equip, and both stayed alive very easily.

It seems the majority loves dragon flight more than tail, so its worth looking into. Though I must say, dragon tail has saved my asn's life innumerous times; by kicking repeatidly groups get knocked back, allowing her time to run away and re-adjust to a more preferable fighting angle :)

But I'm just a crusty old asn player who doesn't know one hoot about playing them in 1.10. Hope I helped a little bit.

-Munk
Reply


Messages In This Thread
Assass In Hell - by shavenlunatic - 06-02-2004, 02:06 PM
Assass In Hell - by Munkay - 06-02-2004, 03:10 PM
Assass In Hell - by Guest - 06-02-2004, 03:13 PM
Assass In Hell - by bigeyedbug - 06-02-2004, 05:10 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)