05-29-2004, 06:04 PM
Caaroid nailed it right on the head. My avenger can solo anywhere in the game (some places faster and safer than others, of course) with reasonable ease. The thing about conviction, though, is that while it improves the power of vengeance dramatically, it has an even more impressive effect on allied players' elemental skills. Lightning fury javazons, fire sorcs, poison necromancers and trapsins are the most common allied players who wet their pants when a conviction pally joins the fight.
Given that you said the main purpose of your avenger was to partner with a sorc for mf'ing runs, my suggestions were based on getting the safest, most efficient pair. The best way to accomplish this (given that you already decided on a sorc/avenger combo) is for the pally to tank the crowds, take the heat and keep conviction active so that the sorc hanging in the background can make mincemeat out of entire crowds in moments.
gekko
Given that you said the main purpose of your avenger was to partner with a sorc for mf'ing runs, my suggestions were based on getting the safest, most efficient pair. The best way to accomplish this (given that you already decided on a sorc/avenger combo) is for the pally to tank the crowds, take the heat and keep conviction active so that the sorc hanging in the background can make mincemeat out of entire crowds in moments.
gekko
"Life is sacred and you are not its steward. You have stewardship over it but you don't own it. You're making a choice to go through this, it's not just happening to you. You're inviting it, and in some ways delighting in it. It's not accidental or coincidental. You're choosing it. You have to realize you've made choices."
-Michael Ventura, "Letters@3AM"
-Michael Ventura, "Letters@3AM"