05-27-2004, 10:24 AM
A: No one knows what the five seals in the Chaos Sanctuary mean. They are probably just random symbols supposed to look magical and important.
The small square tiles in the Quest Log are meant to symbolise the different quests. The one shown, for example shows a picture of Mount Arreat as it is where you will be doing the quest.
The quest for Anya (Called Prison of Ice) is symbolised with a prison cell door and the Act 2 Radament quest has small drops to symbolise Radament's poison for example.
C: Oof, thats a hard one:
There are great variety of different urns and jars in Act 2 and Act 5.
There are one kind of barrel and one kind of crate in Act 1. The barrels are everywhere indoors and the crate is only found in the Countess' Tower level 5.
There are also some things called hidden stashes. In act 1 they are various rocks. In act 3 they are small ornate pillars. In act 4 (and the "hell" areas of act 5) they are made of bone. In act 5 they are weird "pyramids".
There are beds that can be popped in act 1. In act 2 there are two large beds in the Harem. They have a sort of "roof" over them.
In act 3 there are 2 kinds of baskets. The most common are small and round and are kicked to splinters. There are also a less common basket in some of the dungeons that are kinda "cigar-shaped" and is opened instead of kicked apart.
There are small piles of rocks and skulls in act 3 that can be kicked apart.
In Act 5 there is a kind of rectangular baskets filled with bones.
In Act 5 there are also some strange things made of skeletons that rattles when you touch them.
In Act 4 there are trapped souls who can be "freed" for items. They are usually quite disgusting.
In Act 4 (and a few places in Act 5) there are some weird skeletons in a rectangular "frame".
In all acts but Act 4 there are Sarcophagi (stone caskets for burying people). In Act 1 they are grey and "european style". In Act 2 they look like something from ancient Egypt. In Act 3 they are made of rough stone. In Act 5 they are very shiny.
In Act 2 there are green bubbles of slime that can be popped.
In Act 2 and 3 there are small rat's nests filled with rats (and items), In Act 3 there are spider cocoons filled with baby spiders.
Then there are the Evil Urns of Act 5 that summons a pack of monsters when opened (those are fun) and the weapon rack and armor rack that gives you weapons or armor parts.
Oh yeah, and then there are all the corpses. In Act 1 they are rogues, in Act 2 they are town guards, In Act 3 they are ordinary people and in Act 5 they are male and female barbarians (the female ones are very tall and looks like Anya).
D: I don't know the exact distance the monster is knocked back, but Knockback is not like Stun. I doesn't "stay" on the monster. The monster is merely knocked a bit back and must walk the way again in order to reach you.
E: Jordan is the name of a famous river that runs in the Middle East. There is also a country named Jordan (after the river) and the name is used both as a first name and surname in America.
My personal guess is that the Stone of Jordan is named after the river.
There is indeed a man named Cain (or Kain) in the Bible (Old Testament).
But I do not believe that Deckard Cain in Diablo 2 has more to do with the biblical Cain than having the same name.
Deckard Cain is an important character in the Diablo storyline. He is the only surviving member of the Horadrim (the guys who trapped the Prime Evils in the Soulstones). He also appeared in Diablo 1 doing the same as he does in Diablo 2, though he wants payment for identifying in Diablo 1.
The small square tiles in the Quest Log are meant to symbolise the different quests. The one shown, for example shows a picture of Mount Arreat as it is where you will be doing the quest.
The quest for Anya (Called Prison of Ice) is symbolised with a prison cell door and the Act 2 Radament quest has small drops to symbolise Radament's poison for example.
C: Oof, thats a hard one:
There are great variety of different urns and jars in Act 2 and Act 5.
There are one kind of barrel and one kind of crate in Act 1. The barrels are everywhere indoors and the crate is only found in the Countess' Tower level 5.
There are also some things called hidden stashes. In act 1 they are various rocks. In act 3 they are small ornate pillars. In act 4 (and the "hell" areas of act 5) they are made of bone. In act 5 they are weird "pyramids".
There are beds that can be popped in act 1. In act 2 there are two large beds in the Harem. They have a sort of "roof" over them.
In act 3 there are 2 kinds of baskets. The most common are small and round and are kicked to splinters. There are also a less common basket in some of the dungeons that are kinda "cigar-shaped" and is opened instead of kicked apart.
There are small piles of rocks and skulls in act 3 that can be kicked apart.
In Act 5 there is a kind of rectangular baskets filled with bones.
In Act 5 there are also some strange things made of skeletons that rattles when you touch them.
In Act 4 there are trapped souls who can be "freed" for items. They are usually quite disgusting.
In Act 4 (and a few places in Act 5) there are some weird skeletons in a rectangular "frame".
In all acts but Act 4 there are Sarcophagi (stone caskets for burying people). In Act 1 they are grey and "european style". In Act 2 they look like something from ancient Egypt. In Act 3 they are made of rough stone. In Act 5 they are very shiny.
In Act 2 there are green bubbles of slime that can be popped.
In Act 2 and 3 there are small rat's nests filled with rats (and items), In Act 3 there are spider cocoons filled with baby spiders.
Then there are the Evil Urns of Act 5 that summons a pack of monsters when opened (those are fun) and the weapon rack and armor rack that gives you weapons or armor parts.
Oh yeah, and then there are all the corpses. In Act 1 they are rogues, in Act 2 they are town guards, In Act 3 they are ordinary people and in Act 5 they are male and female barbarians (the female ones are very tall and looks like Anya).
D: I don't know the exact distance the monster is knocked back, but Knockback is not like Stun. I doesn't "stay" on the monster. The monster is merely knocked a bit back and must walk the way again in order to reach you.
E: Jordan is the name of a famous river that runs in the Middle East. There is also a country named Jordan (after the river) and the name is used both as a first name and surname in America.
My personal guess is that the Stone of Jordan is named after the river.
There is indeed a man named Cain (or Kain) in the Bible (Old Testament).
But I do not believe that Deckard Cain in Diablo 2 has more to do with the biblical Cain than having the same name.
Deckard Cain is an important character in the Diablo storyline. He is the only surviving member of the Horadrim (the guys who trapped the Prime Evils in the Soulstones). He also appeared in Diablo 1 doing the same as he does in Diablo 2, though he wants payment for identifying in Diablo 1.