On hit effects and strafe/multi/guided
#6
adeyke,May 26 2004, 12:24 AM Wrote:Multi-shot was nerfed for 1.10.
True enough, but you can successfully un-nerf MS to a considerable degree by positioning and attacking monsters in any of the 4 onscreen corners.

Having the targeting gauntlet in a corner produces an extremely tight Multi Shot spread. This tight spread largely gets back to the old days of autohit Multi Shot, since you will now have multiple arrows passing through the same target. While the game limits Multi Shot to one hit per target per volley, you will get many more chances for that hit.

It's a pretty small tactical adjustment to make in game and probably violates the spirit of the "designer's balance adjustment", but it works well.
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On hit effects and strafe/multi/guided - by Guest - 05-26-2004, 07:06 AM
On hit effects and strafe/multi/guided - by Roo - 05-26-2004, 05:18 PM
On hit effects and strafe/multi/guided - by Guest - 05-27-2004, 12:43 AM

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