Tanker Paladin
#2
The pally is certainly an excellent choice for a tank character; however, I've found that concentrating on resists and blocking is a better choice for a tank in 1.10 than defence.

Despite the changes to defence and enemy AR, defence is still a second rate method of avoiding hits. Defence can be ignored, defence is hampered by the clvl/mlvl penalty, and defence requires a heavy investment in strength, equipment and skill points to be truly worthwhile. 75% blocking is easy for a pally to obtain and frees up skill points, equipment slots, and stat points for more offensive options.

Of course, given the right equipment, one can have the best of both worlds. Equip HoZ, guardian angel, and whatever other elite equipment rounds off your needs (max resists, life/mana leech, hit recovery, etc) and in most cases, you will have a very respectable DR without specifically trying. Hire a defiance merc and watch that DR skyrocket.

Oh, and you were correct about defiance (+300% defiance on a 1k defence = 4k defence).

gekko
"Life is sacred and you are not its steward. You have stewardship over it but you don't own it. You're making a choice to go through this, it's not just happening to you. You're inviting it, and in some ways delighting in it. It's not accidental or coincidental. You're choosing it. You have to realize you've made choices."
-Michael Ventura, "Letters@3AM"
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Messages In This Thread
Tanker Paladin - by Guest - 05-25-2004, 04:13 PM
Tanker Paladin - by gekko - 05-25-2004, 05:32 PM
Tanker Paladin - by Chesspiece_face - 05-25-2004, 06:37 PM
Tanker Paladin - by Caaroid - 05-25-2004, 07:02 PM
Tanker Paladin - by Chesspiece_face - 05-26-2004, 03:29 AM
Tanker Paladin - by Caaroid - 05-26-2004, 01:40 PM

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