Confirmed: Stacking CoT's 2nd and 3rd Charges
#2
Does NextDelay immunize targets from ALL effects--not just damage--of the relevant attacks on the list.

It would be all effects as the missile is being treated as a non-collision event to prevent multiple stacking of effects. You need to look more closely at the number and shape of some of the missiles that are set up for the NextDelay and why they are set up that way. Nova at ~64 missiles per cast would devastate anything close to the caster due to the number of overlapping missiles at close range (missiles are arcs that have full circular spread like the spread of a tight Multishot spread). Another case is the 'nova like' effect from Battle Command; if every missile could effect the target then what would the amount of plus skills that would end up being applied to the characters (in particular the barb that is touched by every missile that he creates when he does the shout).

When does the NextDelay timer (effectively) start? From the first, last, or some other frame a relevant attack is in contact with the target?

It should be from the first frame of the first contact with such a missile. See above for why anything else could result in some ugly balance problems.
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Confirmed: Stacking CoT's 2nd and 3rd Charges - by Ruvanal - 05-24-2004, 08:10 PM

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