I'm not quite sure about this (and I'm sure adeyke or someone else can confirm it), but I believe the returned damage is affected by physical resistance. If that's true, the 1010% returned damage would get scaled down depending on the resistance.
This was done way back in the classic D2 days (I think it used to be called a sadist?), and if you don't mind getting beat up, it should be fine. Ranged characters would be the major problem, but that could be handled fairly easily with a synergized Fist of the Heavens. Or you could go the Ranger route and get a bow/crossbow and plunk away.
One thing I would recommend is getting lots of recovery gear, especially if you want to deal with ranged monsters. You can't fight back if you're in recovery all the time.
Edit: Cross post with adeyke. And it is confirmed that the returned damage is affected by resistances.
This was done way back in the classic D2 days (I think it used to be called a sadist?), and if you don't mind getting beat up, it should be fine. Ranged characters would be the major problem, but that could be handled fairly easily with a synergized Fist of the Heavens. Or you could go the Ranger route and get a bow/crossbow and plunk away.
One thing I would recommend is getting lots of recovery gear, especially if you want to deal with ranged monsters. You can't fight back if you're in recovery all the time.
Edit: Cross post with adeyke. And it is confirmed that the returned damage is affected by resistances.