Mercenaries
#10
True, not as pretty, but Duress adds 37-133 cold damage.

I would make a plea for rogues, even if I do use act 2 mercs most often. They do not often die, and with the right gear can inflict slow-target, open wounds, crushing blow, amplify damage, and similar effects at range. An enchanted cold arrow rogue can deliver fire, cold, and physical damage. Plus, which was not mentioned, inner sight.

The rogue I am most recently working with uses Riphook with Duress and Stealskull. She slows monsters 30%, and knocks them back (Nef). With 63% chance of open wounds (to stop regeneration) and fair damage she can kill monsters by herself across a barrier. The annoying thing -- at least to my barbarian -- is that her gear gives her higher defense than Immortal King.
"I may be old, but I'm not dead."
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Messages In This Thread
Mercenaries - by Myztyk - 05-21-2004, 08:44 PM
Mercenaries - by Obi2Kenobi - 05-21-2004, 10:43 PM
Mercenaries - by adeyke - 05-21-2004, 11:20 PM
Mercenaries - by Samka - 05-22-2004, 08:20 AM
Mercenaries - by Chameleon - 05-22-2004, 10:02 AM
Mercenaries - by librarian - 05-22-2004, 10:06 AM
Mercenaries - by Meahdros - 05-22-2004, 01:50 PM
Mercenaries - by adeyke - 05-22-2004, 05:04 PM
Mercenaries - by Caaroid - 05-22-2004, 05:14 PM
Mercenaries - by LavCat - 05-23-2004, 02:06 AM
Mercenaries - by Caaroid - 05-23-2004, 09:09 AM
Mercenaries - by LavCat - 05-23-2004, 11:43 PM

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