05-18-2004, 12:41 PM
Hi,
since Shadow mentioned me i thought i throw in the current stats of my necro BroknBones. He's much fun and also fast to play; not über enough to fall asleep before the screen but safe almost anywhere.
clvl 85
str and dex almost base
vit 170 -> 647 life
nrg 282 -> 731 mana
"Why so much energy?" you may ask. Well i never was lucky enough to find any good +mana item combos, SoJ's, Frostburns etc. and i really hate running to town to buy mana! Ok those hell bitches can be annoying with their life-burn curse but most of the time they die fast enough.
Teeth/Bone Spear/Bone Spirit/Bone Prison 20
Bone Armor/Corpse Explosion 1
Bone Wall 14
As you see he uses only the bone part of the poison & bone tree. With other necro builds i noted that the poison tree part is too weak/too slow to be more than support spells in hell diff. Summoned minions require IMO too much skill points to be effective and without minions i see no real need for curses.
Skill adders: +1 all skills, +9 poison & bone skills, +3 Bone Armor, +5 Bone Spear
This totals to:
Teeth (30): 24 times 520-677 dmg (great crowd control even in hell)
Bone Armor (14): 660 dmg absorb
Bone Spear (35): 3040-3207 dmg
Bone Spirit (30): 2883-3095 dmg (never used since it's slow, mana-burning and weaker then spear)
That's enough magic dmg to finish off most monsters with a few hits. If they can take much more they get prisoned/walled in first and then killed. In case those rare magic immunes crawl :o out i prison them and watch my trusty cold arrow rogue pick them off :D
"A rogue?!?": as Shadow already said BroknBones had a holy freeze merc up to his early 80s. Pretty nice for slowing critter hordes down. But the tougher the critters got the more often he got in my way of play. When it came into heavier prisoning/walling the poor guy got blocked too offen from reaching his life-leech-target or escaping which caused quite some merc death series in several areas. So i finally swapped him against a rogue since for her it doesn't matter on which side of the wall she ends up ;)
A few real threats still remain. Those are monsters or attacks that pass thru Bone Wall/Prison: all forms of ghosts and gloom lightning streams :blink: Then you have to fight while retreating/evading and use your merc as cover. Too bad Teleport is a Sorceress-only skill.
That's it. Cya around
Dr. Disaster
since Shadow mentioned me i thought i throw in the current stats of my necro BroknBones. He's much fun and also fast to play; not über enough to fall asleep before the screen but safe almost anywhere.
clvl 85
str and dex almost base
vit 170 -> 647 life
nrg 282 -> 731 mana
"Why so much energy?" you may ask. Well i never was lucky enough to find any good +mana item combos, SoJ's, Frostburns etc. and i really hate running to town to buy mana! Ok those hell bitches can be annoying with their life-burn curse but most of the time they die fast enough.
Teeth/Bone Spear/Bone Spirit/Bone Prison 20
Bone Armor/Corpse Explosion 1
Bone Wall 14
As you see he uses only the bone part of the poison & bone tree. With other necro builds i noted that the poison tree part is too weak/too slow to be more than support spells in hell diff. Summoned minions require IMO too much skill points to be effective and without minions i see no real need for curses.
Skill adders: +1 all skills, +9 poison & bone skills, +3 Bone Armor, +5 Bone Spear
This totals to:
Teeth (30): 24 times 520-677 dmg (great crowd control even in hell)
Bone Armor (14): 660 dmg absorb
Bone Spear (35): 3040-3207 dmg
Bone Spirit (30): 2883-3095 dmg (never used since it's slow, mana-burning and weaker then spear)
That's enough magic dmg to finish off most monsters with a few hits. If they can take much more they get prisoned/walled in first and then killed. In case those rare magic immunes crawl :o out i prison them and watch my trusty cold arrow rogue pick them off :D
"A rogue?!?": as Shadow already said BroknBones had a holy freeze merc up to his early 80s. Pretty nice for slowing critter hordes down. But the tougher the critters got the more often he got in my way of play. When it came into heavier prisoning/walling the poor guy got blocked too offen from reaching his life-leech-target or escaping which caused quite some merc death series in several areas. So i finally swapped him against a rogue since for her it doesn't matter on which side of the wall she ends up ;)
A few real threats still remain. Those are monsters or attacks that pass thru Bone Wall/Prison: all forms of ghosts and gloom lightning streams :blink: Then you have to fight while retreating/evading and use your merc as cover. Too bad Teleport is a Sorceress-only skill.
That's it. Cya around
Dr. Disaster