05-18-2004, 04:08 AM
(This post was last modified: 05-18-2004, 04:13 AM by Chesspiece_face.)
CB in 1.1 does more damage with synergies. Unfortunately they capped the amount of bolts it fired to 20 and they raised the strength of mobs by A LOT. In 1.9 you could have a maxed strength CB with only 40 points invested leaving you to put all additional points into a secondary. In1.1 you need 60 points to max it's effectiveness.
CB is still a viable skill but in 1.1 there is much more emphasis on correct build and playstyle to make it effective whereas in 1.9 there was a little more leway. (sp?)
edit: The reason that CB became a good build was that in 1.9 some people sought to find a viable skill that could do decent damage for good mana cost that didn't operate on a timer (newly added feature in 1.9). CB does good damage when you add all the bolts to a couple targets, it is low mana, and doesn't have a timer meaning that, theoretically, you can do much more damage to a few targets within the same time/mana cost that it would take to cast 1 or 2 FO.
CB is still a viable skill but in 1.1 there is much more emphasis on correct build and playstyle to make it effective whereas in 1.9 there was a little more leway. (sp?)
edit: The reason that CB became a good build was that in 1.9 some people sought to find a viable skill that could do decent damage for good mana cost that didn't operate on a timer (newly added feature in 1.9). CB does good damage when you add all the bolts to a couple targets, it is low mana, and doesn't have a timer meaning that, theoretically, you can do much more damage to a few targets within the same time/mana cost that it would take to cast 1 or 2 FO.