05-07-2004, 11:58 PM
Here are some really wild ideas for game changes to Diablo 2.
It's wierd how act 4 is so short. I like act 4 so far and think more terrain and quests would make it more interesting. Areas with names like "Lava fields" with river of flame terrain or "plains of death" which would be like outer steppes/city of the damned. I could see extra dungeons called something like "torture chambers" in the uper hell terrain or "lava halls" in the river of flame terrain. The hellforge would probably be its own area. Extra quests might be things like freeing stuck human souls or getting back some angel's weapon.
One quest could probably be a way to get necromancer type mercenaries. Mercenaries in non-expansion D2 seemed based on the D1 characters, and with barbarians added and lut gholein mercenaries getting auras, All the original D2 characters were mercenaries except necromancers. These adt 4 necromancer mercenaries would probably be ranged, use wands and shields, use low level bone spear or bone spirit to attack, and use curses like amplify damage, lower resist, maybe life tap or iron maiden. The story would probably be that they were warriors who got stuck in hell, and got partially corrupted or just learned their skills to survive. You would get this quest from Izual, and would have to free the mercenaries from a dungeon farther on.
Thunderstorm apparently doesn't get used because it attacks one enemy at a time. Thunderstorm would be more useful if instead of just attacking 1 enemy at a time, each time it fired it divided the screen into areas and hit one enemy in each area. This would work something like if the screen was divided into four squares, and there was 1 enemy in each square, thunderstorm would hit all of them, but if those four enemies were all in the two top squares, thunderstorm would only hit 1 enemy in the upper right square and 1 enemy in the upper left square. There would probably be more squares if this was actually used in the game, and thunderstorm would than be useful against spread out enemies. It's mana cost would be increased, or the duration or damage would be decreased, or some combination to balance it out.
These ideas will probably never get used and would change the game a lot if they were, butI just felt like writing them somewhere.
It's wierd how act 4 is so short. I like act 4 so far and think more terrain and quests would make it more interesting. Areas with names like "Lava fields" with river of flame terrain or "plains of death" which would be like outer steppes/city of the damned. I could see extra dungeons called something like "torture chambers" in the uper hell terrain or "lava halls" in the river of flame terrain. The hellforge would probably be its own area. Extra quests might be things like freeing stuck human souls or getting back some angel's weapon.
One quest could probably be a way to get necromancer type mercenaries. Mercenaries in non-expansion D2 seemed based on the D1 characters, and with barbarians added and lut gholein mercenaries getting auras, All the original D2 characters were mercenaries except necromancers. These adt 4 necromancer mercenaries would probably be ranged, use wands and shields, use low level bone spear or bone spirit to attack, and use curses like amplify damage, lower resist, maybe life tap or iron maiden. The story would probably be that they were warriors who got stuck in hell, and got partially corrupted or just learned their skills to survive. You would get this quest from Izual, and would have to free the mercenaries from a dungeon farther on.
Thunderstorm apparently doesn't get used because it attacks one enemy at a time. Thunderstorm would be more useful if instead of just attacking 1 enemy at a time, each time it fired it divided the screen into areas and hit one enemy in each area. This would work something like if the screen was divided into four squares, and there was 1 enemy in each square, thunderstorm would hit all of them, but if those four enemies were all in the two top squares, thunderstorm would only hit 1 enemy in the upper right square and 1 enemy in the upper left square. There would probably be more squares if this was actually used in the game, and thunderstorm would than be useful against spread out enemies. It's mana cost would be increased, or the duration or damage would be decreased, or some combination to balance it out.
These ideas will probably never get used and would change the game a lot if they were, butI just felt like writing them somewhere.
I may be dead, but I'm not old (source: see lavcat)
The gloves come off, I'm playing hardball. It's fourth and 15 and you're looking at a full-court press. (Frank Drebin in The Naked Gun)
Some people in forums do the next best thing to listening to themselves talk, writing and reading what they write (source, my brother)
The gloves come off, I'm playing hardball. It's fourth and 15 and you're looking at a full-court press. (Frank Drebin in The Naked Gun)
Some people in forums do the next best thing to listening to themselves talk, writing and reading what they write (source, my brother)