03-24-2003, 05:45 AM
First Holy Shock (as it's pretty easy to explain) - Holy shock is a lightning elemental aura much life Holy Fire.
Way it deals damage directly - Deals its damage on the Aura refresh check - this is every 3 seconds, or there about.
Way it aids your attacks - Adds lightning damage to your normal attack , this only effects the paladin using it, and can't be used while using fanat (since the aura refreshes on you as soon as you switch auras).
Damage increases with level, radius does not, and is thus a small radius, high damage holy fire basically.
This was thought to be a great skill for ranger class paladins, but is usually dumped for the ED% and ias% of fanaticism. This can be effective on elementalist builds of a paladin, but conviction is usually prefered for its effects on enemy resists.
This can be used decently with conviction because conviction wears off after a 2nd failed check (check if fail, check next rotation, if fail kill aura....thus meaning you can hit them on the first rotation check and switch back to conviction to let it pass the second check, and flicker auras as such)
Holy Freeze - This is still fairly easy to explain, but some people don't get the specific mechanics.
What it does - This slows the enemy down, and provides a chance for "shatter" (chance to shatter an enemy upon death) - from my experience this chance increases with level.
Way it does it - This does not slow using cold damage (despite the name "holy freeze") It slows the enemies using an ability similar to the slow used with decrepify and can thus effect cold immunes where actual cold spells can't.
Does it aid my damage? - No, this does not boost your damage, it merely slows enemies down allowing you to either a) escape or B) slow them down enough to fight.
This skill is semi-external - and does a check system similar to other auras (example how thorns or conviction stays until it fails after a certain period of time, that's what this does) - the slow is very effective when mixxed with fanat basically increasing your hit ratio when compared to theirs.
Here's the ias layout for some common weapons (this is with Level 20 Fanaticism while using zeal since it's for a paladin):
This is the ias needed (this includes on weapon and off weapon ias, because both are formulated into zeal - and it already has base weapon speed and fanaticism taken into account - so this is how much you want from all your equip - including weapon - combined)
These are 1 handed....i can do 2 handed, but yea....this should be enough for now:
Legendary Mallet:
0% ias - 7 frames per attack - 3.5 attacks per second
3% ias - 6 frames per attack - 4.1 attacks per second
34% ias - 5 frames per attack - 5 attacks per second
120% ias - 4 frames per attack - 6.2 attacks per second
Devil Star/Ettin Axe/Seraph Rod:
0% ias - 6 frames per attack - 4.1 attacks per second
19% ias - 5 frames per attack - 5 attacks per second
86% ias - 4 frames per attack - 6.2 attacks per second
Berserker Axe/Conquest Sword/Battle Sword/Mighty Scepter:
0% ias - 6 frames per attack - 4.1 attacks per second
7% ias - 5 frames per attack - 5 attacks per second
60% ias - 4 frames per attack - 6.2 attacks per second
Cadeceus/Cryptic Sword/Legend Spike/Scourge/War Spike:
0% ias - 5 frames per attack - 5 attacks per second
40% ias - 4 frames per attack - 6.2 attacks per second
Fanged Knife:
0% ias - 5 frames per attack - 5 attacks per second
24% ias - 4 frames per attack - 6.2 attacks per second
Cutlass/Phase Blade:
0% ias - 5 frames per attack - 5 attacks per second
11% ias - 4 frames per attack - 6.2 attacks per second
Hope that helps.
Way it deals damage directly - Deals its damage on the Aura refresh check - this is every 3 seconds, or there about.
Way it aids your attacks - Adds lightning damage to your normal attack , this only effects the paladin using it, and can't be used while using fanat (since the aura refreshes on you as soon as you switch auras).
Damage increases with level, radius does not, and is thus a small radius, high damage holy fire basically.
This was thought to be a great skill for ranger class paladins, but is usually dumped for the ED% and ias% of fanaticism. This can be effective on elementalist builds of a paladin, but conviction is usually prefered for its effects on enemy resists.
This can be used decently with conviction because conviction wears off after a 2nd failed check (check if fail, check next rotation, if fail kill aura....thus meaning you can hit them on the first rotation check and switch back to conviction to let it pass the second check, and flicker auras as such)
Holy Freeze - This is still fairly easy to explain, but some people don't get the specific mechanics.
What it does - This slows the enemy down, and provides a chance for "shatter" (chance to shatter an enemy upon death) - from my experience this chance increases with level.
Way it does it - This does not slow using cold damage (despite the name "holy freeze") It slows the enemies using an ability similar to the slow used with decrepify and can thus effect cold immunes where actual cold spells can't.
Does it aid my damage? - No, this does not boost your damage, it merely slows enemies down allowing you to either a) escape or B) slow them down enough to fight.
This skill is semi-external - and does a check system similar to other auras (example how thorns or conviction stays until it fails after a certain period of time, that's what this does) - the slow is very effective when mixxed with fanat basically increasing your hit ratio when compared to theirs.
Here's the ias layout for some common weapons (this is with Level 20 Fanaticism while using zeal since it's for a paladin):
This is the ias needed (this includes on weapon and off weapon ias, because both are formulated into zeal - and it already has base weapon speed and fanaticism taken into account - so this is how much you want from all your equip - including weapon - combined)
These are 1 handed....i can do 2 handed, but yea....this should be enough for now:
Legendary Mallet:
0% ias - 7 frames per attack - 3.5 attacks per second
3% ias - 6 frames per attack - 4.1 attacks per second
34% ias - 5 frames per attack - 5 attacks per second
120% ias - 4 frames per attack - 6.2 attacks per second
Devil Star/Ettin Axe/Seraph Rod:
0% ias - 6 frames per attack - 4.1 attacks per second
19% ias - 5 frames per attack - 5 attacks per second
86% ias - 4 frames per attack - 6.2 attacks per second
Berserker Axe/Conquest Sword/Battle Sword/Mighty Scepter:
0% ias - 6 frames per attack - 4.1 attacks per second
7% ias - 5 frames per attack - 5 attacks per second
60% ias - 4 frames per attack - 6.2 attacks per second
Cadeceus/Cryptic Sword/Legend Spike/Scourge/War Spike:
0% ias - 5 frames per attack - 5 attacks per second
40% ias - 4 frames per attack - 6.2 attacks per second
Fanged Knife:
0% ias - 5 frames per attack - 5 attacks per second
24% ias - 4 frames per attack - 6.2 attacks per second
Cutlass/Phase Blade:
0% ias - 5 frames per attack - 5 attacks per second
11% ias - 4 frames per attack - 6.2 attacks per second
Hope that helps.
Chaos < Logic > Order
One who knows the enemy and knows himself will not be in danger in a hundred battles.
One who does not know the enemy but knows himself will sometimes win, sometimes lose.
One who does not know the enemy and does not know himself will be in danger in every battle.
- Sun Tzu "The Art of War"
One who knows the enemy and knows himself will not be in danger in a hundred battles.
One who does not know the enemy but knows himself will sometimes win, sometimes lose.
One who does not know the enemy and does not know himself will be in danger in every battle.
- Sun Tzu "The Art of War"