05-04-2004, 09:53 PM
There's also the matter of the magic_lvl. This is a property of certain base items (specifically circlets, staves, orbs and non-elite wands). The magic_lvl modifies the alvl calculation, making the alvl much higher than it would be without the magic_lvl.
It also changes the weighting.
While, as you said, the probability is normally (weight)/(total weight), items with a magic_lvl instead have the probability (weight * (required alvl))/(total (weight * (required alvl))). That is, affixes with a high alvl requirement are weighted to become more common.
It also changes the weighting.
While, as you said, the probability is normally (weight)/(total weight), items with a magic_lvl instead have the probability (weight * (required alvl))/(total (weight * (required alvl))). That is, affixes with a high alvl requirement are weighted to become more common.