MAJOR MOD UPDATE !!
===================
The 1.10 "LoD" Classic Style MOD got a major update!
There are first of all TEN(!) new, original Superunique Boss Monsters now, which spawn with their minions in certain areas in Act 1, 4 and 5. "Flamespike the Crawler" already spawned in the game, but he has once been disabled because he caused many (HC) deaths to unsuspecting players. He's back again in the original location in the MOD, so beware :) Click on the text hyperlinks to view screenshots of the new Superuniques in Hell difficulty:
These superunique boss monsters have always been in the game. They just didn't spawn because the game makers decided that there are already plenty superunique bosses in Act 4 and Act 5 respectively (for treasure hunting). They are however very interesting creatures (with interesting names), and so they're now set free in this MOD :) All ten extra bosses spawn in the form in which they were originally designed. The Superuniques from Act 1 and 4 spawn in Classic Diablo II as well.
The second major improvement affect the Monsters, Runes and Items/Item Drops. These have again been revised and tweaked, especially with respect to the addition of the new Superuniques and the early game in general.
Last but no least. there are now seven fully equipped and skilled characters - one of each class. They are all level 99 (incl. their Merc (level 98)) and carry some of the best equipment in the game. Their skilling is rather "mainstream", i.e. Frozen Orb/Hydra/Thunderstorm Sorceress or Martial Arts Assassin with Death Sentry and max. Shadow Master. Don't miss to check out the Paladin with an "Exile" ethereal Vortex Shield, "Leviathan" armor and max. Holy Shield, which grant him almost 27K(!) defense!
You can download the new MOD as always here:
1.10 "LoD" Classic Style MOD
Have Fun! :D
===================
The 1.10 "LoD" Classic Style MOD got a major update!
There are first of all TEN(!) new, original Superunique Boss Monsters now, which spawn with their minions in certain areas in Act 1, 4 and 5. "Flamespike the Crawler" already spawned in the game, but he has once been disabled because he caused many (HC) deaths to unsuspecting players. He's back again in the original location in the MOD, so beware :) Click on the text hyperlinks to view screenshots of the new Superuniques in Hell difficulty:
Quote:
"Flamespike the Crawler" - a well-known foe from Act 1
ACT 1:
"Flamespike the Crawler" (Razor Spine) -- Near the Waypoint of the Inner Cloister
Special basic abilities: Fire enchanted, Cursed
"The Tormentor" in Act 4 - The one and only "Burning Soul"
ACT 4:
"Riftwraith the Cannibal" (Corpse Spitter) -- Near the Entrance to the Plains of Despair or the City of the Damned
Special basic abilities: Cold enchanted, Teleportation
"The Tormentor" (Burning Soul) -- In the Plains of Despair
Special basic abilities: Fire enchanted, Magic Resistant
"Taintbreeder" (Stygian Hag) -- In the Outer Steppes
Special basic abilities: Extra Fast
"Darkwing" (Venom Lord) -- In the City of the Damned
Special basic abilities: Extra Strong, Cursed
You think Succubi are easy to beat? Try "Hell's Belle" in the "Halls of Vaught"
ACT 5:
"Hell's Belle" (Hell Temptress) -- Near the Evil Urn in the Halls of Vaught
Special basic abilities: Fire enchanted, Cursed
"Blaze Ripper" (Death Brigadier) -- In the Frozen Tundra
Special basic abilities: Lightning enchanted, Extra Fast
"Magma Torquer" (Demon Sprite) -- Near the Entrance to the Ancient's Way (in the Frozen Tundra)
Special basic abilities: Extra Strong, Cursed
"Vinvear Molech" (Vile Witch) -- Near the Entrance to the Arreat Summit (in the Ancient's Way)
Special basic abilities: Cold enchanted, Extra Strong, Magic Resistant
"Axe Dweller" (Blood Lord) -- Near the Entrance to the Worldstone Keep Level 2 or 3
Special basic abilities: Fire enchanted, Magic Resistant
These superunique boss monsters have always been in the game. They just didn't spawn because the game makers decided that there are already plenty superunique bosses in Act 4 and Act 5 respectively (for treasure hunting). They are however very interesting creatures (with interesting names), and so they're now set free in this MOD :) All ten extra bosses spawn in the form in which they were originally designed. The Superuniques from Act 1 and 4 spawn in Classic Diablo II as well.
The second major improvement affect the Monsters, Runes and Items/Item Drops. These have again been revised and tweaked, especially with respect to the addition of the new Superuniques and the early game in general.
Last but no least. there are now seven fully equipped and skilled characters - one of each class. They are all level 99 (incl. their Merc (level 98)) and carry some of the best equipment in the game. Their skilling is rather "mainstream", i.e. Frozen Orb/Hydra/Thunderstorm Sorceress or Martial Arts Assassin with Death Sentry and max. Shadow Master. Don't miss to check out the Paladin with an "Exile" ethereal Vortex Shield, "Leviathan" armor and max. Holy Shield, which grant him almost 27K(!) defense!
You can download the new MOD as always here:
1.10 "LoD" Classic Style MOD
Have Fun! :D
"Man only plays when in the full meaning of the word he is a man, and he is only completely a man when he plays." -- Friedrich von Schiller