04-30-2004, 08:06 AM
From Diabloii.net
Assume Hell Pit, since it wasn't clarified before.
Reference Little Magic Find Guide, ilvl=area level
Thus,
regular monsters ilvl=85
Minions ilvl=85
Champions ilvl=87
Uniques ilvl=88
if (magic_lvl>0) then {Alvl=ilvl+magic_lvl} : >= 88 very possible here
else {Alvl=2*ilvl-99} : alvl=77 here (assumes ilvl=88)
These two lines are obiviously the source of the confusion. Since I don't know what the magic_lvl is and the reports are that this did happen; I can only guess that magic_lvl > 0, thus alvl=ilvl+magic_lvl; and thus alvl>=88 is very possible.
To clear up the confusion, what is the magic_lvl?
Quote:When an item is generated that has affixes the Alvl is calculated* from Ilvl and Qlvl as follows
if (Ilvl>99) then {Ilvl=99}
if (Qlvl>ilvl) then {Ilvl=Qlvl} ;** see note below
if (magic_lvl>0) then {Alvl=ilvl+magic_lvl}
else
{
if (Ilvl<(99-qlvl/2))
then {Alvl=Ilvl-Qlvl/2}
else {Alvl=2*ilvl-99}
}
If (Alvl>99) then {Alvl=99}
*all calculations use integers so there are no fractions at any step.
** this new Ilvl value is only used for the duration of this calculation. The Ilvl value that is stored in the items data file will remain unchanged.
Assume Hell Pit, since it wasn't clarified before.
Reference Little Magic Find Guide, ilvl=area level
Thus,
regular monsters ilvl=85
Minions ilvl=85
Champions ilvl=87
Uniques ilvl=88
if (magic_lvl>0) then {Alvl=ilvl+magic_lvl} : >= 88 very possible here
else {Alvl=2*ilvl-99} : alvl=77 here (assumes ilvl=88)
These two lines are obiviously the source of the confusion. Since I don't know what the magic_lvl is and the reports are that this did happen; I can only guess that magic_lvl > 0, thus alvl=ilvl+magic_lvl; and thus alvl>=88 is very possible.
To clear up the confusion, what is the magic_lvl?
"What cannot kill you, isn't worth fighting." - Anon.
Chameleon, The Lost Thief *Fades away into the darkness*