Has the alvl formula changed in 1.10?
#5
From Diabloii.net
Quote:When an item is generated that has affixes the Alvl is calculated* from Ilvl and Qlvl as follows

if (Ilvl>99) then {Ilvl=99}
if (Qlvl>ilvl) then {Ilvl=Qlvl} ;** see note below
if (magic_lvl>0) then {Alvl=ilvl+magic_lvl}
else
{
if (Ilvl<(99-qlvl/2))
then {Alvl=Ilvl-Qlvl/2}
else {Alvl=2*ilvl-99}
}
If (Alvl>99) then {Alvl=99}

*all calculations use integers so there are no fractions at any step.
** this new Ilvl value is only used for the duration of this calculation. The Ilvl value that is stored in the items data file will remain unchanged.

Assume Hell Pit, since it wasn't clarified before.
Reference Little Magic Find Guide, ilvl=area level

Thus,
regular monsters ilvl=85
Minions ilvl=85
Champions ilvl=87
Uniques ilvl=88

if (magic_lvl>0) then {Alvl=ilvl+magic_lvl} : >= 88 very possible here

else {Alvl=2*ilvl-99} : alvl=77 here (assumes ilvl=88)

These two lines are obiviously the source of the confusion. Since I don't know what the magic_lvl is and the reports are that this did happen; I can only guess that magic_lvl > 0, thus alvl=ilvl+magic_lvl; and thus alvl>=88 is very possible.

To clear up the confusion, what is the magic_lvl?
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"What cannot kill you, isn't worth fighting." - Anon.
Chameleon, The Lost Thief *Fades away into the darkness*
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Messages In This Thread
Has the alvl formula changed in 1.10? - by Thrugg - 04-29-2004, 05:26 PM
Has the alvl formula changed in 1.10? - by Thrugg - 04-29-2004, 11:28 PM
Has the alvl formula changed in 1.10? - by Chameleon - 04-30-2004, 08:06 AM

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