04-30-2004, 02:01 AM
rondraeq,Apr 29 2004, 05:31 AM Wrote:Two questions:Your 1st question... e.g., after all the ED%, the +dmg suffixes, the dex bonus, any auras, you do base 300 phys dmg. With maxed Magic Arrow, 20% converts to magic dmg... so we now have 30 magic dmg + 270 phys dmg (I don't really know when the +20 from this skill kicks in). Don't forget about Critical Strike / Deadly Strike now, if either kicks in we get 60 magic dmg + 540 phys dmg. Ditto with maxed Cold/Fire Arrow: (123 cold/fire dmg + 177 phys dmg) x 2 if CS/DS
- When I deal 300 physical damage. It wil deal 0 damage to a physical immune. Howmuch damage will a magic arrow deal if it converts 10% damage into magical damage; 0, 30 or different?
- Which skill would be best to use if you want to deal with physical immune?
The bowazon is blest to have so many options regarding PIs. :D
Via gear, the many LLoungers have given great advice.
Of the cold brach of the B&XB Tree, Freezing Arrow is considered your best option vs. groups, switch to Cold Arrow for the resilient stragglers
The fire branch is pretty much considered dead, though a few are trying out Exploding Arrow.
As a user of Magic Arrow, I believe this skill is too slow of a killer, even when pumped to high slvls. Still, many aspects of it, like zero mana, zero mana, & of course zero mana, draw many admirers (after all, can't leech off PIs).
I consider my bowazon my most exciting 1.10 character, I hope you find out for yourself why B)
-- Ryan
Between GW2, AirMech, Firefall and Torchlight 2, who has time for gaming?
Between GW2, AirMech, Firefall and Torchlight 2, who has time for gaming?