04-29-2004, 01:21 PM
- Which skill would be best to use if you want to deal with physical immune?
Whatever your regular attack is, coupled with a means of removing the physical immunity.
Examples include:
1. Atma's Scarab - an amulet with a small (5%?) chance to cast Amplify Damage on striking
2. Witchwild String - if you're already using this evil little bow, what's the problem?
3. Reaper's Toll - given to your mercenary, this should solve most of your PI issues
4. Lacerator - having a throwing weapon on the switch that has a 33% ctc Amplify Damage on striking isn't bad :)
I use two approaches on my zon: Reaper's Toll on my merc, and Lacerator on my spare hand. Otherwise, I basically strafe non-stop.
Whatever your regular attack is, coupled with a means of removing the physical immunity.
Examples include:
1. Atma's Scarab - an amulet with a small (5%?) chance to cast Amplify Damage on striking
2. Witchwild String - if you're already using this evil little bow, what's the problem?
3. Reaper's Toll - given to your mercenary, this should solve most of your PI issues
4. Lacerator - having a throwing weapon on the switch that has a 33% ctc Amplify Damage on striking isn't bad :)
I use two approaches on my zon: Reaper's Toll on my merc, and Lacerator on my spare hand. Otherwise, I basically strafe non-stop.