Werewolf questions
#6
Quote:1. The most important one: how do you deal with iron maiden
At least you only see iron maiden in Chaos Sanc and Worldstone. Just avoid those areas. As for the quests they are will be tough and slow. Draw minions away, kill them at a distance from the ob knights. Then madly charge and hope they don't cast it. Always keep a row of rejuvs because in switching wereform you get one last chance to save yourself if you get pinged from IM.

Quote:2. Physical Immune!
The monsters that are base PI don't have many hitpoints. It is the unique PIs when the base type has a pile of hitpoints that area problem. Tiamat + Bstar should work. But better than bstar is glimmershred.

Quote:3. Elemental resistance
My druid's resists sucked. I ended up wearing a 3 ral black hades just because I needed the fire resists. What you might want is the absorb setup of raven + wisp + hellmouth. Jalal's is a nice all around hat.

Quote:4. End weapon choice
My druid used buriza until he upgraded to bonehew, it worked well. Bonehew also looks cool when it fires off. I think I socketed mine with a skull and shael just to free up my other gear for resists and elemental damage. As for reaper you are better off giving that to your merc.

Other unasked questions -
Merc: I would seriously consider going with a blessed aim merc. I think my AR topped out at about 6k which wasn't enough in late hell. Another good choice would be freeze for defense. My druid went with the might merc and Oak Sage but if I had to do it again I would go with a freeze merc and Heart of the Wolverine.

Mana Burn: I had massive problems with hell mana burn monsters because when a druid is at 0 mana he can't do with fury or feral rage, unlike a paladin or barb who do normal attacks instead of zeal or double. This is a huge problem against fast hitters like Infidels or Buzzards. Rejuv potions are your best friend again. My belt setup was 1 row heal, 1 row mana 2 rows rejuv.

Burning Dead Archers(and other nasty non-leechers): They suck. If you are relying on heavy life leech you will hit a brick wall on the frigid highlands when clusters of archers will drop your life faster than you can kill them. My druid fortuitously found dracul's grasp somewhere in hell and after that they became much nicer.

I don't think I could handle a melee druid hardcore because so much relies on you getting that one hit that will leech you back 1.5k hitpoints. If you miss, the next monster hit kills you.
Step 2: Acquire and train a monkey. This step may take some time.
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Messages In This Thread
Werewolf questions - by patriach - 04-25-2004, 05:20 AM
Werewolf questions - by Caaroid - 04-25-2004, 12:36 PM
Werewolf questions - by patriach - 04-25-2004, 06:07 PM
Werewolf questions - by FenrisWulf - 04-26-2004, 12:47 AM
Werewolf questions - by Wyrm - 04-26-2004, 06:28 AM
Werewolf questions - by arrunique - 04-26-2004, 11:31 AM
Werewolf questions - by FenrisWulf - 04-26-2004, 05:30 PM
Werewolf questions - by loked - 04-26-2004, 06:25 PM
Werewolf questions - by Caaroid - 04-26-2004, 06:46 PM
Werewolf questions - by patriach - 04-26-2004, 10:03 PM
Werewolf questions - by patriach - 04-26-2004, 10:11 PM
Werewolf questions - by Obi2Kenobi - 04-26-2004, 10:16 PM
Werewolf questions - by loked - 04-27-2004, 01:38 AM
Werewolf questions - by FenrisWulf - 04-27-2004, 09:28 AM
Werewolf questions - by Fragbait - 04-27-2004, 10:42 AM
Werewolf questions - by FenrisWulf - 04-27-2004, 07:03 PM
Werewolf questions - by patriach - 04-28-2004, 08:42 PM
Werewolf questions - by FenrisWulf - 04-29-2004, 09:49 AM
Werewolf questions - by Caaroid - 04-29-2004, 10:03 AM

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