04-24-2004, 05:13 PM
(This post was last modified: 04-24-2004, 05:32 PM by Daemonlaud.)
Quote:Took me about ten minutes to stop laughing from that one.Yah, well... :P It is rather incredible, for me...how do you manage to 'fix' a bug and have it not fixed? Sure, my software engineering skills have never been my foremost, but nonetheless, when I test something and find it flawed, and fix it, I then generally RETEST to make sure that it is, in fact, fixed...
Quote:I'm more inclined to say that if either of those is a bug, it would be +life getting boosted.How on earth do you figure that?
Seems fairly intuitive to me: You have X life, +%Y is of X. Why should there be a distinction between life granted by items and 'base' life? There has never been such made since 1.00...if such a change was made, you would think a ) it would be necessitated by something broken in the game, b ) it would have recieved some documentation or response during beta, and c ) that it would act as a logical and consistent factor, rather than seemingly totally arbitrarily.
Quote:Pardon?What would you like me to pardon you for? Anya bug is still around, and Aflterlife is back again in a new reincarnation. This is, unless I am quite mistaken, a bug discussion forum.
Quote:This is not a bug. It was an intentional change, and documented as such in the 1.10 patch notes.It is??
Where?..I don't recall reading that anywhere, and I did read through them pretty closely on release.
Why would the stop vit from counting, and leave life? Vit is, in general, far less common and high numerically, unless you are running around with 108 valours or really trying hard to stack it.
EDIT: Just rechecked the patch documentation, sorry, but there is NO reference to this change as intentional, no reference to it at all in fact.
There is no evidence I have seen to suggest it was intentional, its effect does not redress an obvious imbalance, and it acts inconsistently. This screams 'bug', as it would for any other such undocumented anomaly. The only mention max life skills gets is - Skills and magic effects that change one's maximum Life now change one's current Life by a corresponding percentage.
This is just about you not needing a heal after casting BO. That statement to me implies that %max would encompass all sources of life, the wording being 'current life', not 'current base life' or 'current life not based on items of vitality' or some such. Certainly nothing about buggering about with distinctions between 'base' and 'bonus' statistics.