03-23-2003, 12:49 AM
Ultimate_Power,Mar 23 2003, 10:30 AM Wrote:20 ZealForget Salvation. You can do way better just by putting diamonds into shields. The people who actually like Salvation usually find that a single point is enough. My personal feeling is that a single point here is a point too many - each to their own I suppose.
20 Holy Shield
20 FoH
20 Fanat.
20 Salv.
And 1 point to prereqs.(Not sure how to spell it; prerequisite?)
On Zeal, most people only push the skill to the point where they get the 5 attacks. After that, Zeal investments only add Attack Rating, but if you have points to spare and really need AR, it's not a bad place to put the points. It makes sense for a dedicated Zealot to invest here anyway.
FoH? Hmm, this usually begs for Conviction and your character would otherwise have little use for Mana . . . Holy Shock would be a better choice. Put at least one point in Sanctuary once you hit Hell Level.
Quote:I hardly have any idea where to put my stat points or what gear to use. I have no clue what to use for gear. I could scrap up some good gear. This is the gear I had in mind:
Helmet:
Shako or tarn. or some pally helm.
Amulet:
A priest's amulet of something.
Weapon Slot One:
LightSabre and i have no clue what kind of shield.
Weapon Slot 2:
Some sort of Scepter w/ shield or some big-daddy 2 handed sword :D
Armor:
Heavenly Garb (Looks alright) or something better
Rings:
No clue; Raven Frost, SoJ, Bul Kathos ? Need help here.
Gloves:
Uhhhhh, advice would be great here.
Boots:
Same as above.
Forget naming individual pieces - You'll probably have to cheat to get them and half of the above list can be easily topped by picking up random stuff in later difficulties.
Mods to look for: Crushing Blow and Cast Amplify Damage on Attack work extremely well on a Zealot. You can also capitalize on non-physical damage sources better than most other characters. +Skills have little value to a Zealot, so be careful about equipping them at the expense of other gear. Otherwise equip as you would any meleer: IAS, Resists, etc.
Quote:Mercs:
Maybe a rogue or a duo of auras with Act 2 mercs.
If you have PI problems, then a Rogue might be nice but Paladins shouldn't really have PI problems. Spearmen make good mercenaries for most Paladins.
Heed the Song of Battle and Unsheath the Blades of War