04-23-2004, 12:54 PM
The reason for the 1/6th PVP penalty is that players and monsters have different statistics. Monsters have 10, 20x as high a life as players do, players do 10, 20 (100)x as much damage as monsters do. Because of this, for PVP to work, they have to scale down the effectiveness of player attacks (in essence beefing up the player life 6 times versus PVP attacks), and most players still go down fast in PVP.
What does this have to do with a confuse necromancer? IF you rely on the monsters damage to kill each other, your kids will grow old by the time you complete the game. A hell Pit Lord can have 15k life, while it does 112 damage at most... you do the math. For confuse to be more than a skill to, well, confuse monsters with, you'd need it to beef up the confused monsters damage at least by the PVP penalty, but more in the range of 20 or so.
And yes, all this nice math and calculation came to me trying to find out why my build does not work ;)
What does this have to do with a confuse necromancer? IF you rely on the monsters damage to kill each other, your kids will grow old by the time you complete the game. A hell Pit Lord can have 15k life, while it does 112 damage at most... you do the math. For confuse to be more than a skill to, well, confuse monsters with, you'd need it to beef up the confused monsters damage at least by the PVP penalty, but more in the range of 20 or so.
And yes, all this nice math and calculation came to me trying to find out why my build does not work ;)