04-23-2004, 11:22 AM
(This post was last modified: 04-23-2004, 11:25 AM by Daemonlaud.)
Unbelievably, several obvious bugs made it through to 110 final, despite countless posts on the official bug forum during the Beta.
The first one is innocuous enough:
Afterlife returns.
No doubt someone has mentioned it already, but I've got a small twist on the matter.
Afterlife is back in 1.10, seemingly coming to a game wherever players with leech are dying from IM near you! However it seems to happen to paladins far more than anyone else...
Simply bad luck, or is there a class bias (im suspicious that it is playing funny-buggers with sacrifice)
Next up...
Anya's Still to Blame
Every test seems to reconfirm that, despite the code correction we have seen, the Anya (why is it Anya's fault? I'd blame Malah for flogging faulty magic blessings) bug is still with us, still making SC PvP an excersize in load screens...
Vit Bonus Bug...still ruining 109 builds :(
This one is just plain evil.
It is also suprising how few people, even amongst real d2 number-monkey-freaks, have even heard of this one.
In 110, betas and final, any life granted by +vit bonuses DOES NOT GET BOOSTED bv %max life bonuses. Oddly enough, +life is not bugged in this manner, only vit.
This means, don't socket io runes in a barb - it is a waste, compared to the total bonus you will get from rubies.
It also means, my druid and barb, who were DESIGNED to be played with tonnes to +vit to make up for a low base, got the real shaft (barb can't play Hell solo, he just dies, and my druid has become unviable for PvP).
Ok, Ok, it isn't THAT evil, but it is damn annoying, esp since I posted about it about a hojillion times during beta >:-(
The first one is innocuous enough:
Afterlife returns.
No doubt someone has mentioned it already, but I've got a small twist on the matter.
Afterlife is back in 1.10, seemingly coming to a game wherever players with leech are dying from IM near you! However it seems to happen to paladins far more than anyone else...
Simply bad luck, or is there a class bias (im suspicious that it is playing funny-buggers with sacrifice)
Next up...
Anya's Still to Blame
Every test seems to reconfirm that, despite the code correction we have seen, the Anya (why is it Anya's fault? I'd blame Malah for flogging faulty magic blessings) bug is still with us, still making SC PvP an excersize in load screens...
Vit Bonus Bug...still ruining 109 builds :(
This one is just plain evil.
It is also suprising how few people, even amongst real d2 number-monkey-freaks, have even heard of this one.
In 110, betas and final, any life granted by +vit bonuses DOES NOT GET BOOSTED bv %max life bonuses. Oddly enough, +life is not bugged in this manner, only vit.
This means, don't socket io runes in a barb - it is a waste, compared to the total bonus you will get from rubies.
It also means, my druid and barb, who were DESIGNED to be played with tonnes to +vit to make up for a low base, got the real shaft (barb can't play Hell solo, he just dies, and my druid has become unviable for PvP).
Ok, Ok, it isn't THAT evil, but it is damn annoying, esp since I posted about it about a hojillion times during beta >:-(