04-20-2004, 11:57 PM
OK, an update. Sacred is still rocking. I have played a little bit of all six character classes, and it is still very fun. I will agree with Roland on one point: The naming convention of the various items is a little tough to get used to, and doesn't make much sense.
As to his other points, they must have fixed a lot of the demo bugs in the final release, because I don't see them. Graphics are great, not pixelated and grainy. The explanations in the manual are great and easily gets into the game. The pathfinding for horses, etc, is good. I haven't found a problem with getting loot that my low level character can't use. (Once in a while I will be a level 14 battle mage that finds a level 16 helmet, but that isn't bad at all.)
Also, the humurous parts of the game don't seem sophomoric. I agree that the BeeEffGee is TERRIBLE, but everything else really kind of fits into place. The DEMO probably does feel like a Divine Divinity clone, but the full release just doesn't. It feels and plays well, even though I have been playing for a week straight. I am still sold on it.
I also have to say this about Morrowind players. The people who like Morrowind REALLY REALLY like Morrowind. Everyone else (like me) hates it. It's just a difference of what people like to do in a game. In Morrowind, you find yourself Jumping up and down everywhere you go for no reason whatsoever except to increase your acrobatics skill. That kind of mindless crap is really boring to me. I think that Morrowind was ambitious, just boring. I don't hate the people who play it, and I DO understand why some people like it. It's just a matter of personal preference.
But all Morrowind people seem to be torn of the same cloth. They like Morrowind, and pretty much nothing else. The entire reason I mentioned Morrowind is to placate the fears of people who don't like "Huge Worlds". There are a great many of us that HATE the Morrowind "Huge World" system. I wanted to let others know that if you DON'T like Morrowind because of the size and scope, you won't have to worry about Sacred being that cumbersome. If you DO like Morrowind, then keep on playing it because Sacred is a totally different type of game. Other than the fantasy setting and the role playing elements, Morrowind and Sacred are at opposite ends of the spectrum. Neverwinter Nights is somewhere in between. It isn't a "good/bad" spectrum, just a difference in hack n' slash and roleplay.
That said (whew!), Sacred really is still very fun. There are some obvious bugs. But, the bugs don't interfere with the enjoyment of the game. Diablo 2 had some bugs as well, but they also didn't get in the way. If Diablo 2 is one of your favorite games of all time, then go out and buy Sacred. If Morrowind is one of your favorite games of all time, then take the $50, put it in the bank, and wait for Morrowind 4, which will be much better for you.
I am looking at Spellforce now. Has anyone played that? Any feedback? I am a HUGE fan of Warlords: Battlecry 2, and I am hoping that Spellforce will have similar gameplay with a much improved graphics engine and story. Any news?
As to his other points, they must have fixed a lot of the demo bugs in the final release, because I don't see them. Graphics are great, not pixelated and grainy. The explanations in the manual are great and easily gets into the game. The pathfinding for horses, etc, is good. I haven't found a problem with getting loot that my low level character can't use. (Once in a while I will be a level 14 battle mage that finds a level 16 helmet, but that isn't bad at all.)
Also, the humurous parts of the game don't seem sophomoric. I agree that the BeeEffGee is TERRIBLE, but everything else really kind of fits into place. The DEMO probably does feel like a Divine Divinity clone, but the full release just doesn't. It feels and plays well, even though I have been playing for a week straight. I am still sold on it.
I also have to say this about Morrowind players. The people who like Morrowind REALLY REALLY like Morrowind. Everyone else (like me) hates it. It's just a difference of what people like to do in a game. In Morrowind, you find yourself Jumping up and down everywhere you go for no reason whatsoever except to increase your acrobatics skill. That kind of mindless crap is really boring to me. I think that Morrowind was ambitious, just boring. I don't hate the people who play it, and I DO understand why some people like it. It's just a matter of personal preference.
But all Morrowind people seem to be torn of the same cloth. They like Morrowind, and pretty much nothing else. The entire reason I mentioned Morrowind is to placate the fears of people who don't like "Huge Worlds". There are a great many of us that HATE the Morrowind "Huge World" system. I wanted to let others know that if you DON'T like Morrowind because of the size and scope, you won't have to worry about Sacred being that cumbersome. If you DO like Morrowind, then keep on playing it because Sacred is a totally different type of game. Other than the fantasy setting and the role playing elements, Morrowind and Sacred are at opposite ends of the spectrum. Neverwinter Nights is somewhere in between. It isn't a "good/bad" spectrum, just a difference in hack n' slash and roleplay.
That said (whew!), Sacred really is still very fun. There are some obvious bugs. But, the bugs don't interfere with the enjoyment of the game. Diablo 2 had some bugs as well, but they also didn't get in the way. If Diablo 2 is one of your favorite games of all time, then go out and buy Sacred. If Morrowind is one of your favorite games of all time, then take the $50, put it in the bank, and wait for Morrowind 4, which will be much better for you.
I am looking at Spellforce now. Has anyone played that? Any feedback? I am a HUGE fan of Warlords: Battlecry 2, and I am hoping that Spellforce will have similar gameplay with a much improved graphics engine and story. Any news?