Enchantress Plan
#4
Demon machine is THE weapon for a ranged enchantress. It has better damage, is very easy to achieve a quick attack speed, adds tremendously to your AR (further increased by enchant), and, though you seem unaware of this fact, has both exploding damage and a piercing attack. The +1 fire skills on magefist are definately useful to an enchantres, pumping both enchant and fire mastery up a level.

A ranged enchantress is one of the best party characters in 1.10. The fire damage benefits any melee damage characters, hirelings, or minions, and the AR boost is helpful even against fire immunes. If you're rich enough to equip a very sturdy merc, the enchantres can be extremely powerful solo in hell, as well. Obviously fire immunes are the main problem, however, there are ways around this.

The idea of maxing orb for use against fire immunes should work out just fine. While I don't have experience with that particular combination, I have used a non-synergied orb to great effect, even in multiplayer, with several of my sorcs. I've also tried the ranged enchantres, and had a blast with her.

If you haven't already done so, look up MongoJerry's excellent enchantres guide (hosted here in the strat section). Quite full of very useful tips and info.

gekko
"Life is sacred and you are not its steward. You have stewardship over it but you don't own it. You're making a choice to go through this, it's not just happening to you. You're inviting it, and in some ways delighting in it. It's not accidental or coincidental. You're choosing it. You have to realize you've made choices."
-Michael Ventura, "Letters@3AM"
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Messages In This Thread
Enchantress Plan - by arrunique - 04-19-2004, 01:09 PM
Enchantress Plan - by Life - 04-19-2004, 06:55 PM
Enchantress Plan - by arrunique - 04-19-2004, 07:29 PM
Enchantress Plan - by gekko - 04-19-2004, 07:33 PM
Enchantress Plan - by adeyke - 04-19-2004, 07:46 PM
Enchantress Plan - by Caaroid - 04-23-2004, 12:37 PM

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