04-19-2004, 05:06 PM
ogot,Apr 19 2004, 12:55 PM Wrote:I'm thinking of creating a necromancer with maxed out Skeleton, Mage, and Mastery, a Golem (help here) and a curse (help here also)... Then I don't know if I'll still get Revive....Clay Golem (don't need to max), Dim Vision (don't need to max, but it's good to). Revive is good with one point if you have enough +skills to have 5 or so. Having high council members and death lords fight for you is worth the point, but you don't really need more than one point. You don't need to max skeleton magi either, I've got a level 82 skelmancer that does solo hell baal runs just fine without it.
Get a blessed aim merc at as low a level as you can for the added benefits of building him up to high levels from a low level.
Alea Jacta Est - Caesar
Guild Wars account: Lurker Wyrm
Guild Wars account: Lurker Wyrm