04-18-2004, 03:05 PM
As you can read here, guild charters are currently buggy. Teleporting, logging off, or even (sometimes) closing your inventory can make guild charters disappear. So the current conundrum is that to get a guild started, we'd need 10 players on (including me) at the same time, meet at the same point, have me buy a charter, get it immediately signed by everyone, and turn it in.
Once the guild charter is turned in, the guild becomes permanent and we won't have to worry about bugs.
I believe that while there are more than 10 lurkers in the beta, we're never all on at once, so this will likely be an impossibility. The Lurkers channel is still a great way to keep in touch, although it lacks some of the nice features being in a guild has (like the ability to see at a glance who is on, what level they are, what race/class they are, and where they are).
-Bolty
Once the guild charter is turned in, the guild becomes permanent and we won't have to worry about bugs.
I believe that while there are more than 10 lurkers in the beta, we're never all on at once, so this will likely be an impossibility. The Lurkers channel is still a great way to keep in touch, although it lacks some of the nice features being in a guild has (like the ability to see at a glance who is on, what level they are, what race/class they are, and where they are).
-Bolty
Quote:Considering the mods here are generally liberals who seem to have a soft spot for fascism and white supremacy (despite them saying otherwise), me being perma-banned at some point is probably not out of the question.