Frenzy questions
#7
Quote:Mobility: Barb is clear winner in mobility since frenzy gives the massive boost to run speed, also he has leap attack which is a poor man's teleport and whirlwind to get out of crowds.
In defense of Paladins, you can always switch over to Vigor for that added speed to get away. Even at level 1, if you've got boots with 30% frw you'll have enough of a bonus to get away from extra fast monsters (although you never really know if you've gotten away or not). And if you need another boost of speed, you can always switch to Charge and send yourself off in a direction.

Quote:Crowd control: The zealot has no means of crowd control, all he can do is run in and hope his leeching/massive damage/defense is enough to keep him alive. The barb has many options. Howl, war cry and even grim ward are all good ways to prevent mobbing. In addition his extra mobility means he will never be stuck.
Holy Freeze works. Sanctuary does too if you're in the land of the undead.

Quote:If you have the resources to properly equip your frenzybarb then he is probably a lot of fun
Even if you don't have the equipment to really make one, frenzians are a lot of fun. Normally I don't enjoy playing barbs, but I made Axe/Dagger frenzy man and had a ball.
Alea Jacta Est - Caesar
Guild Wars account: Lurker Wyrm
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Messages In This Thread
Frenzy questions - by Samka - 04-15-2004, 01:46 AM
Frenzy questions - by adeyke - 04-15-2004, 05:16 AM
Frenzy questions - by Samka - 04-15-2004, 10:32 AM
Frenzy questions - by arrunique - 04-15-2004, 03:00 PM
Frenzy questions - by Schuey - 04-15-2004, 08:44 PM
Frenzy questions - by Samka - 04-15-2004, 10:26 PM
Frenzy questions - by Wyrm - 04-17-2004, 03:42 AM
Frenzy questions - by loked - 04-18-2004, 10:51 PM
Frenzy questions - by gekko - 04-18-2004, 11:00 PM
Frenzy questions - by gekko - 04-18-2004, 11:01 PM
Frenzy questions - by Freepaperclips - 04-29-2004, 02:08 AM
Frenzy questions - by IKKE - 05-01-2004, 08:51 AM
Frenzy questions - by Samka - 05-01-2004, 10:53 AM

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